Microsoft Communities

peripherals

Posted By: Tina Wood | Apr 5th, 2007 @ 1:36 PM
The Game Developers Conference of 2007 was filled with cool new peripherals and demos.  This one I found particularly interesting.  It's a company called Novint and The award-winning Novint Falcon is the first controller that makes high-fidelity interactive three dimensional touch possible and practical for consumer computing applications. Being introduced initially as a PC game controller, the Falcon is, in essence, a small robot which lets users feel weight, shape, texture, dimension, dynamics and force effects when playing enabled games.

It's a bit of learning curve for shooting and such but I give you a demo of it while playing through a little known game titled Half Life 2. 
Posted By: Tina Wood | Mar 26th, 2007 @ 5:24 PM
At GDC this year, Emotiv Systems unveiled a neural interface that was all the buzz.  It was the hottest thing on the show floor and people were shocked.  Remember when Force Feedback was cool?  Emotive's technology is based upon interpreting the electrical activity in the human brain via EEG that looks below the individually unique outer cortex to deeper regions of the brain. You strap on an electrode studded headset that wirelessly interfaces with a receiver  so thinking about making a decision in a video game actually makes it happen.  This device really works and it blew me away.  You have to check out this video!

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