<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries tagged with challenge - Channel 10</title><atom:link rel="self" type="application/rss+xml" href="http://on10.net/tags/challenge/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Entries tagged with challenge - Channel 10</title><link>http://on10.net/tags/Challenge/</link></image><description>challenge</description><link>http://on10.net/tags/Challenge/</link><language>en-us</language><pubDate>Fri, 23 Mar 2007 11:20:54 GMT</pubDate><lastBuildDate>Fri, 23 Mar 2007 11:20:54 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3143.743, Culture=neutral, PublicKeyToken=null)</generator><item><title>GDC 2007 - XNA Challenge; Four Games in Four Days</title><description>&lt;img src="http://on10.net/images/entries/previewsmall/GDC07XNAChallenge_small_on10.jpg" border="0" /&gt;Yep - that's not a typo in the title. The GDC XNA&amp;nbsp;Challenge saw four teams of independent developers create four games in four days, completely from scratch, using XNA Game Studio Express. Sound tough? Well to make it just a little bit more interesting the developers had to code their games in the middle of the GDC&amp;nbsp;foyer surrounded by&amp;nbsp;thousands of&amp;nbsp;conference attendee's, snap-happy media, Xbox 360 demo stations and a fully stocked bar. The end result? Four amazing&amp;nbsp;games - all playable and all fun -&amp;nbsp;including a 3D action RPG with two player co-op.&amp;nbsp;Be sure to check out &lt;a href="http://gamerscoreblog.com/team/archive/2007/03/07/542593.aspx" target="_blank"&gt;gamerscoreblog's extended coverage &lt;/a&gt;including &lt;a href="http://gamerscoreblog.com/team/archive/2007/03/09/542606.aspx" target="_blank"&gt;links to download the source code for each project&lt;/a&gt;.&lt;img src="http://on10.net/16828/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/nic/GDC-2007-XNA-Challenge-Four-Games-in-Four-Days/</comments><link>http://on10.net/blogs/nic/GDC-2007-XNA-Challenge-Four-Games-in-Four-Days/</link><pubDate>Fri, 30 Mar 2007 23:29:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/nic/GDC-2007-XNA-Challenge-Four-Games-in-Four-Days/</guid><evnet:views>7568</evnet:views><evnet:viewtrackingurl>http://on10.net/16828/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Yep - that's not a typo in the title. The GDC XNA&amp;nbsp;Challenge saw four teams of independent developers create four games in four days, completely from scratch, using XNA Game Studio Express. Sound tough? 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