<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Entries tagged with    silverlight - Channel 10</title><atom:link rel="self" type="application/rss+xml" href="http://on10.net/tags/+++silverlight/feed/ipod/default.aspx" /><itunes:summary>   silverlight</itunes:summary><itunes:author>Sampy, Larry, allenjs, Mossyblog, Michael Lehman, dshadle, krobi, sarahintampa, Grace Francisco, Erik, Laura, Adam, kleneway, Jeff, Tina, Duncan, MaxPowerhouse7</itunes:author><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Entries tagged with    silverlight - Channel 10</title><link>http://on10.net/tags/silverlight/</link></image><itunes:image href="http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png" /><itunes:category text="Technology" /><description>   silverlight</description><link>http://on10.net/tags/silverlight/</link><language>en-us</language><pubDate>Wed, 20 Aug 2008 19:31:54 GMT</pubDate><lastBuildDate>Wed, 20 Aug 2008 19:31:54 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3143.743, Culture=neutral, PublicKeyToken=null)</generator><item><title>Vídeo - A Microsoft Live Labs lança o Photosynth</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_small_on10.jpg" border="0" /&gt;&lt;p&gt;O &lt;a href="http://labs.live.com" target="_blank"&gt;Live Labs &lt;/a&gt;é o braço da &lt;a href="http://research.microsoft.com" target="_blank"&gt;Microsoft Research &lt;/a&gt;que faz pesquisa e desenvolvimento especificamente para a Internet. Do pessoal do Live Labs já saiu, por exemplo, o &lt;a href="http://labs.live.com/Silverlight+2+Deep+Zoom.aspx" target="_blank"&gt;Deep Zoom&lt;/a&gt;, um componente de destaque do &lt;a href="http://silverlight.net" target="_blank"&gt;Silverlight 2.0&lt;/a&gt;. Agora, mais uma novidade do pessoal do Live Labs – o &lt;a href="http://www.photosynth.com" target="_blank"&gt;Photosynth&lt;/a&gt; está aberto para o uso de todos. &lt;/p&gt;
&lt;p&gt;Para quem não conhece, o Photosynth é uma forma completamente inovadora de vivenciar as suas fotos digitais. Em vez de ver fotos individuais tiradas no mesmo local, o Photosynth consegue encaixar todas as fotos no seu lugar correto num espaço tridimensional. A tecnologia analisa as suas fotos, identifica os pontos de sobreposição e utiliza essa informação para reconstruir um espaço gráfico 3D e nele encaixar cada foto em seu devido lugar. O usuário não precisa fazer nada além de alimentar as suas fotos – o Photosynth cuida de tudo. &lt;/p&gt;
&lt;p&gt;Existem algumas regras básicas para criar um bom synth, por isso recomendo ver o vídeo legendado desse post que mostra os passos iniciais. Depois, &lt;a href="http://cid-c347038e3d1e1214.skydrive.live.com/self.aspx/Public/Guia%20de%20Fotografia%20do%20Photosynth.pdf"&gt;baixe o guia em português&lt;/a&gt; que entra em maiores detalhes com dicas importantes e assuntos para fotógrafos avançados.  &lt;/p&gt;
&lt;p&gt;O site do Photosynth utiliza Live ID para autenticação. Se você tem &lt;a href="http://mail.live.com" target="_blank"&gt;Hotmail &lt;/a&gt;ou usa o &lt;a href="http://get.live.com" target="_blank"&gt;Windows Live Messenger&lt;/a&gt;, é o mesmo login e senha desses serviços. Lá, você terá direito a 20GB de espaço para armazenar os seus synths. Para usar o Photosynth é preciso instalar um plug-in de 8MB que roda em Internet Explorer 6 e 7 ou Firefox 2 e 3 para Windows XP e Windows Vista. O site permite comentários dos usuários, compartilhamento via link direto para o synth e, o mais bacana, você pode embed, ou incorporar, o synth no seu próprio site via iframe. É só copiar e colar o código. &lt;br /&gt;
&lt;br /&gt;
Para o lançamento, estamos com vários parceiros produzindo conteúdo interessante. National Geographic, o governo federal americano, o governo nacional da Turquia, NASCAR, entre outros. Aqui no Brasil a Microsoft trabalhou com a agência &lt;a href="http://www.megaphoto.com.br" target="_blank"&gt;Megaphoto &lt;/a&gt;e seu fotógrafo &lt;a href="http://www.megaphoto.com.br/rodrigoacedo.asp?IDMenu=6&amp;amp;ID_Cat=14&amp;amp;ID_Prod=83" target="_blank"&gt;Rodrigo Acedo &lt;/a&gt;para testar a tecnologia. Eles produziram uns synths bem bacanas da Catedral da Sé e do Monumento às Bandeiras.&lt;br /&gt;
&lt;br /&gt;
Catedral da Sé - São Paulo&lt;br /&gt;
&lt;br /&gt;
&lt;iframe src="http://photosynth.net/embed.aspx?cid=363792bd-0dee-4fed-82cb-b124954222b4" frameborder="0" width="400" height="300"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Monumento às Bandeiras - São Paulo&lt;br /&gt;
&lt;br /&gt;
&lt;iframe src="http://photosynth.net/embed.aspx?cid=f031da61-3e9a-42dc-843c-a3c346c97eeb" frameborder="0" width="400" height="300"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;Acho que todos vão achar o Photosynth bacana. Não se esqueçam de colocar tags nas suas fotos, e coloquem a tag Brasil para que o mundo possa encontrar nosso conteúdo bem fácil.  Mais um detalhe, você pode marcar o geoposicionamento dos seus synths. Depois do synth aparecer no site, entre nele para editá-lo e lá aparecerá um ícone de um globo. Clique nele para ver o &lt;a href="http://www.microsoft.com/virtualearth/" target="_blank"&gt;Virtual Earth &lt;/a&gt;e apontar no mapa o local de seu synth. &lt;br /&gt;
&lt;br /&gt;
Dê um pulo no &lt;a href="http://www.photosynth.com/"&gt;www.photosynth.com&lt;/a&gt;, veja os synths que estão lá e crie os seus próprios synths. Se encontrar ou criar algo bacana, mande aqui pra mim!&lt;/p&gt;&lt;img src="http://on10.net/23332/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Vdeo-A-Microsoft-Live-Labs-lana-o-Photosynth/</comments><itunes:summary>O Live Labs é o braço da Microsoft Research que faz pesquisa e desenvolvimento especificamente para a Internet. Do pessoal do Live Labs já saiu, por exemplo, o Deep Zoom, um componente de destaque do Silverlight 2.0. Agora, mais uma novidade do pessoal do Live Labs – o Photosynth está aberto para o uso de todos. 
Para quem não conhece, o Photosynth é uma forma completamente inovadora de vivenciar as suas fotos digitais. Em vez de ver fotos individuais tiradas no mesmo local, o Photosynth consegue encaixar todas as fotos no seu lugar correto num espaço tridimensional. A tecnologia analisa as suas fotos, identifica os pontos de sobreposição e utiliza essa informação para reconstruir um espaço gráfico 3D e nele encaixar cada foto em seu devido lugar. O usuário não precisa fazer nada além de alimentar as suas fotos – o Photosynth cuida de tudo. 
Existem algumas regras básicas para criar um bom synth, por isso recomendo ver o vídeo legendado desse post que mostra os passos iniciais. Depois, baixe o guia em português que entra em maiores detalhes com dicas importantes e assuntos para fotógrafos avançados.  
O site do Photosynth utiliza Live ID para autenticação. Se você tem Hotmail ou usa o Windows Live Messenger, é o mesmo login e senha desses serviços. Lá, você terá direito a 20GB de espaço para armazenar os seus synths. Para usar o Photosynth é preciso instalar um plug-in de 8MB que roda em Internet Explorer 6 e 7 ou Firefox 2 e 3 para Windows XP e Windows Vista. O site permite comentários dos usuários, compartilhamento via link direto para o synth e, o mais bacana, você pode embed, ou incorporar, o synth no seu próprio site via iframe. É só copiar e colar o código. 

Para o lançamento, estamos com vários parceiros produzindo conteúdo interessante. National Geographic, o governo federal americano, o governo nacional da Turquia, NASCAR, entre outros. Aqui no Brasil a Microsoft trabalhou com a agência Megaphoto e seu fotógrafo Rodrigo Acedo para testar a tecnologia. Eles produziram uns synths bem bacanas da Catedral da Sé e do Monumento às Bandeiras.

Catedral da Sé - São Paulo


Monumento às Bandeiras - São Paulo


Acho que todos vão achar o Photosynth bacana. Não se esqueçam de colocar tags nas suas fotos, e coloquem a tag Brasil para que o mundo possa encontrar nosso conteúdo bem fácil.  Mais um detalhe, você pode marcar o geoposicionamento dos seus synths. Depois do synth aparecer no site, entre nele para editá-lo e lá aparecerá um ícone de um globo. Clique nele para ver o Virtual Earth e apontar no mapa o local de seu synth. 

Dê um pulo no www.photosynth.com, veja os synths que estão lá e crie os seus próprios synths. Se encontrar ou criar algo bacana, mande aqui pra mim!</itunes:summary><link>http://on10.net/blogs/Galileu/Vdeo-A-Microsoft-Live-Labs-lana-o-Photosynth/</link><pubDate>Thu, 21 Aug 2008 00:04:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_on10.mp4</guid><evnet:views>634</evnet:views><evnet:viewtrackingurl>http://on10.net/23332/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;Para quem não conhece, o Photosynth é uma forma completamente inovadora de vivenciar as suas fotos digitais. Em vez de ver fotos individuais tiradas no mesmo local, o Photosynth consegue encaixar todas as fotos no seu lugar correto num espaço tridimensional. A tecnologia analisa as suas fotos, identifica os pontos de sobreposição e utiliza essa informação para reconstruir um espaço gráfico 3D e nele encaixar cada foto em seu devido lugar. É difícil descrever, então assista o vídeo ao lado e clique em "read the full post" para saber os detalhes.&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_large_on10.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_on10.mp4" expression="full" duration="205" fileSize="11018453" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_on10.mp3" expression="full" duration="205" fileSize="1640698" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_on10.mp4" expression="full" duration="205" fileSize="11018453" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_on10.wma" expression="full" duration="205" fileSize="1666273" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_on10.wmv" expression="full" duration="205" fileSize="12306041" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_2MB_on10.wmv" expression="full" duration="205" fileSize="59903188" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_Zune_on10.wmv" expression="full" duration="205" fileSize="16294741" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/2/3/3/3/2/brPhotosynth_s_on10.wmv" expression="full" duration="205" fileSize="204" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/2/3/3/3/2/brPhotosynth_on10.mp4" length="11018453" type="video/mp4" /><dc:creator>Galileu</dc:creator><itunes:author>Galileu</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Vdeo-A-Microsoft-Live-Labs-lana-o-Photosynth/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23332/Trackback.aspx</trackback:ping><category>Deep Zoom</category><category>live labs</category><category>microsoft research</category><category>photosynth</category><category>silverlight</category></item><item><title>Get it now: Skyfire Mobile Browser + Silverlight</title><description>&lt;img src="http://on10.net/Link/69a5c2c7-0fcb-47a4-97a3-4405d665aed9/" border="0" /&gt;Skyfire delivers, just in time for the &lt;a href="http://www.nbcolympics.com/"&gt;Olympics&lt;/a&gt; they let fly with Silverlight support on their &lt;a href="http://www.skyfire.com/"&gt;Windows Mobile browser&lt;/a&gt;. If you haven't seen Skyfire, get up to date in &lt;a href="http://www.skyfire.com/product/index/demo08"&gt;this video&lt;/a&gt; from co-founder Nitin Bhandari at DEMO 08. &lt;br /&gt;
&lt;br /&gt;
Skyfire gives Windows Mobile users a desktop experience with support for CSS, Ajax, QuickTime, Flash 9, and now Silverlight. The beta is for Windows Mobile 5 and 6 phones, and only for US phones right now. &lt;br /&gt;
&lt;br /&gt;
And unfortunately Skyfire is a closed beta, but if you are one of the first 50 people to go to the &lt;a href="http://www.skyfire.com/sign-up"&gt;sign-up page&lt;/a&gt; and enter the code "channel10" (no quotes) into the beta code field, you'll get to see what it's like. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.on10.net/blogs/larry/Get-it-now-Skyfire-Mobile-Browser--Silverlight/"&gt;Let us know&lt;/a&gt; what you think.&lt;img src="http://on10.net/23321/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/larry/Get-it-now-Skyfire-Mobile-Browser--Silverlight/</comments><itunes:summary>Skyfire delivers, just in time for the Olympics they let fly with Silverlight support on their Windows Mobile browser. If you haven't seen Skyfire, get up to date in this video from co-founder Nitin Bhandari at DEMO 08. 

Skyfire gives Windows Mobile users a desktop experience with support for CSS, Ajax, QuickTime, Flash 9, and now Silverlight. The beta is for Windows Mobile 5 and 6 phones, and only for US phones right now. 

And unfortunately Skyfire is a closed beta, but if you are one of the first 50 people to go to the sign-up page and enter the code "channel10" (no quotes) into the beta code field, you'll get to see what it's like. 

Let us know what you think.</itunes:summary><link>http://on10.net/blogs/larry/Get-it-now-Skyfire-Mobile-Browser--Silverlight/</link><pubDate>Wed, 20 Aug 2008 05:18:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/larry/Get-it-now-Skyfire-Mobile-Browser--Silverlight/</guid><evnet:views>3955</evnet:views><evnet:viewtrackingurl>http://on10.net/23321/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Skyfire delivers, just in time for the Olympics they let fly with Silverlight support on their Windows Mobile browser. If you haven't seen Skyfire, get up to date in this video from co-founder Nitin Bhandari at DEMO 08. 

Skyfire gives Windows Mobile users a desktop experience with support for CSS,&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/33ccb7ed-06db-4f54-a6c9-7bc8135cf448/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/69a5c2c7-0fcb-47a4-97a3-4405d665aed9/" height="64" width="85" /><dc:creator>Larry</dc:creator><itunes:author>Larry</itunes:author><slash:comments>7</slash:comments><wfw:commentRss>http://on10.net/blogs/larry/Get-it-now-Skyfire-Mobile-Browser--Silverlight/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23321/Trackback.aspx</trackback:ping><category>silverlight</category><category>Skyfire</category><category>windows mobile</category></item><item><title>Alex Zambelli's blog is reborn with Olympics info roundup</title><description>&lt;p&gt;Yikes! No posts since early July. I've been a bad, bad blogger. Fortunately, compression wizard &lt;a href="http://alexzambelli.com/blog/"&gt;Alex Zambelli's blog&lt;/a&gt; has relaunched to take up the slack!&lt;/p&gt;
&lt;p&gt;He's started off with a series of Olympics posts.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;a href="http://alexzambelli.com/blog/2008/08/09/nbc-olympics-247/"&gt;NBC Olympics 24/7&lt;/a&gt; - a great roundup of information and details&lt;/p&gt;
&lt;p&gt;&lt;a href="http://alexzambelli.com/blog/2008/08/13/nbc-olympics-video-without-silverlight/"&gt;NBC Olympics video without Silverlight?&lt;/a&gt; - showing how to play back the Olympics without Silverlight on Windows (and why you'd want to use the Silverlight version if given a choice).&lt;/p&gt;
&lt;p&gt;&lt;a href="http://alexzambelli.com/blog/2008/08/14/why-no-full-screen-mode-in-the-nbc-olympics-player/"&gt;Why no full screen mode in the NBC Olympics player?&lt;/a&gt;, citing &lt;a href="http://silverlight.net/forums/p/22318/80644.aspx"&gt;this silverlight.net forum discussion&lt;/a&gt; including information from our own Tom Taylor.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Hopefully he'll inspire me to get back at it...&lt;/p&gt;&lt;img src="http://on10.net/23289/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/benwagg/Alex-Zambellis-blog-is-reborn-with-Olympics-info-roundup/</comments><itunes:summary>Yikes! No posts since early July. I've been a bad, bad blogger. Fortunately, compression wizard Alex Zambelli's blog has relaunched to take up the slack!
He's started off with a series of Olympics posts.
 
NBC Olympics 24/7 - a great roundup of information and details
NBC Olympics video without Silverlight? - showing how to play back the Olympics without Silverlight on Windows (and why you'd want to use the Silverlight version if given a choice).
Why no full screen mode in the NBC Olympics player?, citing this silverlight.net forum discussion including information from our own Tom Taylor.
 
Hopefully he'll inspire me to get back at it...</itunes:summary><link>http://on10.net/blogs/benwagg/Alex-Zambellis-blog-is-reborn-with-Olympics-info-roundup/</link><pubDate>Fri, 15 Aug 2008 19:55:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/benwagg/Alex-Zambellis-blog-is-reborn-with-Olympics-info-roundup/</guid><evnet:views>480</evnet:views><evnet:viewtrackingurl>http://on10.net/23289/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Yikes! No posts since early July. I've been a bad, bad blogger. Fortunately, compression wizard Alex Zambelli's blog has relaunched to take up the slack!
He's started off with a series of Olympics posts.
 
NBC Olympics 24/7 - a great roundup of information and details
NBC Olympics video without&amp;#8230;</evnet:previewtext><dc:creator>benwaggoner</dc:creator><itunes:author>benwaggoner</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/benwagg/Alex-Zambellis-blog-is-reborn-with-Olympics-info-roundup/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23289/Trackback.aspx</trackback:ping><category>Alex Zambelli</category><category>compression</category><category>olympics</category><category>silverlight</category></item><item><title>Vídeo: Unwrap Mosaics - Editando vídeos como se fossem fotos</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_small_on10.jpg" border="0" /&gt;&lt;p&gt;A &lt;a href="http://research.microsoft.com/"&gt;Microsoft Research&lt;/a&gt; não tem o hábito de produzir produtos finais. As pesquisas que resultam nos softwares e serviços desenvolvidos pela MSR normalmente são embutidas em outros softwares da Microsoft, muitas vezes dentro do próprio sistema operacional Windows. Um exemplo recente é o &lt;a href="http://labs.live.com/Silverlight+2+Deep+Zoom.aspx"&gt;Deep Zoom&lt;/a&gt;, que é um componente do &lt;a href="http://silverlight.net/"&gt;Silverlight 2&lt;/a&gt;. O Deep Zoom foi desenvolvido pelo pessoal da &lt;a href="http://labs.live.com/"&gt;Live Labs&lt;/a&gt; que é um braço da MSR para pesquisa e desenvolvimento de novas tecnologias para a Web. &lt;/p&gt;
&lt;p&gt;Um evento onde sempre aparecem novidades da MSR é o &lt;a href="http://www.siggraph.org/"&gt;SIGGRAPH&lt;/a&gt; (Special Interest Group on Graphics and Interactive Techniques), um evento anual voltado a inovações em gráficos e técnicas de interação. Nesse mesmo evento foram apresentados o &lt;a href="http://labs.live.com/Seadragon.aspx"&gt;Sea Dragon&lt;/a&gt; e o &lt;a href="http://labs.live.com/Photosynth.aspx"&gt;Photosynth&lt;/a&gt;, além de outros projetos da MSR. Esse ano o projeto da MSR que está chamando atenção é o &lt;a href="http://research.microsoft.com/unwrap/"&gt;Unwrap Mosaics&lt;/a&gt;. Para simplificar a explicação, o Unwrap Mosaics é um software de edição de vídeo que pega uma imagem 3D e abre ela em um plano 2D para facilitar a edição. Imagine um rosto que foi captado em 3D a qual você quer adicionar uma barba e bigode. Em vez de ter que ficar girando o rosto 3D na ferramenta de edição, o Unwrap Mosaics permite que você exponha o rosto inteiro numa superfície plana (2D) para poder editar a vontade, como se fosse uma foto normal. Após terminar a edição, ele retorna o vídeo a sua representação original em 3D com as novas edições. É mais fácil entender se você assistir o vídeo ao lado. Recomendo ver &lt;a href="http://research.microsoft.com/unwrap/rkrf_siggraph08.wmv" target="_blank"&gt;o vídeo em alta qualidade do Unwrap Mosaics&lt;/a&gt; - eles editaram o pescoço de uma girafa para subir e descer, ficou muito engraçado.&lt;/p&gt;&lt;img src="http://on10.net/23275/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Vdeo-Unwrap-Mosaics-Editando-vdeos-como-se-fossem-fotos/</comments><itunes:summary>A Microsoft Research não tem o hábito de produzir produtos finais. As pesquisas que resultam nos softwares e serviços desenvolvidos pela MSR normalmente são embutidas em outros softwares da Microsoft, muitas vezes dentro do próprio sistema operacional Windows. Um exemplo recente é o Deep Zoom, que é um componente do Silverlight 2. O Deep Zoom foi desenvolvido pelo pessoal da Live Labs que é um braço da MSR para pesquisa e desenvolvimento de novas tecnologias para a Web. 
Um evento onde sempre aparecem novidades da MSR é o SIGGRAPH (Special Interest Group on Graphics and Interactive Techniques), um evento anual voltado a inovações em gráficos e técnicas de interação. Nesse mesmo evento foram apresentados o Sea Dragon e o Photosynth, além de outros projetos da MSR. Esse ano o projeto da MSR que está chamando atenção é o Unwrap Mosaics. Para simplificar a explicação, o Unwrap Mosaics é um software de edição de vídeo que pega uma imagem 3D e abre ela em um plano 2D para facilitar a edição. Imagine um rosto que foi captado em 3D a qual você quer adicionar uma barba e bigode. Em vez de ter que ficar girando o rosto 3D na ferramenta de edição, o Unwrap Mosaics permite que você exponha o rosto inteiro numa superfície plana (2D) para poder editar a vontade, como se fosse uma foto normal. Após terminar a edição, ele retorna o vídeo a sua representação original em 3D com as novas edições. É mais fácil entender se você assistir o vídeo ao lado. Recomendo ver o vídeo em alta qualidade do Unwrap Mosaics - eles editaram o pescoço de uma girafa para subir e descer, ficou muito engraçado.</itunes:summary><link>http://on10.net/blogs/Galileu/Vdeo-Unwrap-Mosaics-Editando-vdeos-como-se-fossem-fotos/</link><pubDate>Wed, 13 Aug 2008 13:34:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_on10.mp4</guid><evnet:views>1774</evnet:views><evnet:viewtrackingurl>http://on10.net/23275/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;A &lt;a href="http://research.microsoft.com/"&gt;Microsoft Research&lt;/a&gt; não tem o hábito de produzir produtos finais. As pesquisas que resultam nos softwares e serviços desenvolvidos pela MSR normalmente são embutidas em outros softwares da Microsoft, muitas vezes dentro do próprio sistema operacional Windows. Um exemplo recente é o &lt;a href="http://labs.live.com/Silverlight+2+Deep+Zoom.aspx"&gt;Deep Zoom&lt;/a&gt;, que é um componente do &lt;a href="http://silverlight.net/"&gt;Silverlight 2&lt;/a&gt;. O Deep Zoom foi desenvolvido pelo pessoal da &lt;a href="http://labs.live.com/"&gt;Live Labs&lt;/a&gt; que é um braço da MSR para pesquisa e desenvolvimento de novas tecnologias para a Web. &lt;/p&gt;
&lt;p&gt;Um evento onde sempre aparecem novidades da MSR é o &lt;a href="http://www.siggraph.org/"&gt;SIGGRAPH&lt;/a&gt; (Special Interest Group on Graphics and Interactive Techniques), um evento anual voltado a inovações em gráficos e técnicas de interação. Nesse mesmo evento foram apresentados o &lt;a href="http://labs.live.com/Seadragon.aspx"&gt;Sea Dragon&lt;/a&gt; e o &lt;a href="http://labs.live.com/Photosynth.aspx"&gt;Photosynth&lt;/a&gt;, além de outros projetos da MSR. Esse ano o projeto da MSR que está chamando atenção é o &lt;a href="http://research.microsoft.com/unwrap/"&gt;Unwrap Mosaics&lt;/a&gt;. Para simplificar a explicação, o Unwrap Mosaics é um software de edição de vídeo que pega uma imagem 3D e abre ela em um plano 2D para facilitar a edição. Imagine um rosto que foi captado em 3D a qual você quer adicionar uma barba e bigode. Em vez de ter que ficar girando o rosto 3D na ferramenta de edição, o Unwrap Mosaics permite que você exponha o rosto inteiro numa superfície plana (2D) para poder editar a vontade, como se fosse uma foto normal. Após terminar a edição, ele retorna o vídeo a sua representação original em 3D com as novas edições. É mais fácil entender se você assistir o vídeo ao lado. Recomendo ver &lt;a href="http://research.microsoft.com/unwrap/rkrf_siggraph08.wmv" target="_blank"&gt;o vídeo em alta qualidade do Unwrap Mosaics&lt;/a&gt; - eles editaram o pescoço de uma girafa para subir e descer, ficou muito engraçado.&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_large_on10.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_on10.mp4" expression="full" duration="55" fileSize="2752865" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_on10.mp3" expression="full" duration="55" fileSize="441573" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_on10.mp4" expression="full" duration="55" fileSize="2752865" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_on10.wma" expression="full" duration="55" fileSize="452657" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_on10.wmv" expression="full" duration="55" fileSize="3275573" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_2MB_on10.wmv" expression="full" duration="55" fileSize="15686288" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_Zune_on10.wmv" expression="full" duration="55" fileSize="4421841" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/5/7/2/3/2/BRunwrap_s_on10.wmv" expression="full" duration="55" fileSize="196" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/5/7/2/3/2/BRunwrap_on10.mp4" length="2752865" type="video/mp4" /><dc:creator>Galileu</dc:creator><itunes:author>Galileu</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Vdeo-Unwrap-Mosaics-Editando-vdeos-como-se-fossem-fotos/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23275/Trackback.aspx</trackback:ping><category>Deep Zoom</category><category>microsoft research</category><category>msr</category><category>photosynth</category><category>Sea Dragon</category><category>silverlight</category></item><item><title>DeepLOL</title><description>&lt;img src="http://on10.net/Link/488541af-4e27-4c78-8c06-0bb6ab37407d/" border="0" /&gt;We’ve talked in the past about Silverlight and Deep Zoom and have featured many creative uses of the technology including sites like &lt;a href="http://on10.net/blogs/tina/Deep-Zooming-with-HardRockcom/"&gt;HardRock.com&lt;/a&gt;, Europe’s &lt;a href="http://on10.net/blogs/sarahintampa/One-Big-Deep-Zoom-Thing/"&gt;One Big Weekend&lt;/a&gt; website, and even an &lt;a href="http://on10.net/blogs/larry/Obama-Deep-Zoom/"&gt;Obama Deep Zoom&lt;/a&gt;. However, we have to admit that this latest Deep Zoom site we stumbled across beats anything we’ve seen before in terms of just being a really funny and clever use of Deep Zoom: &lt;a href="http://robburke.net/images/deeplol.html"&gt;DeepLOL&lt;/a&gt;. As you may have guessed from the title, this site is a deep zoom site of nothing other than lolcats. That’s right – lolcats, the crazy kitty pictures that are still one of the hottest memes on the internet today. The site features two of the most iconic lolcat images, which, if you zoom in on them, are revealed as being made up of hundreds and hundreds of other lolcat pictures. You could spend a long time on this site zooming in and out and moving around to see them all, so lolcat fans be warned before you click -  it’s &lt;a href="http://robburke.net/images/deeplol.html"&gt;the best time waster ever&lt;/a&gt;.&lt;img src="http://on10.net/23250/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/DeepLOL/</comments><itunes:summary>We’ve talked in the past about Silverlight and Deep Zoom and have featured many creative uses of the technology including sites like HardRock.com, Europe’s One Big Weekend website, and even an Obama Deep Zoom. However, we have to admit that this latest Deep Zoom site we stumbled across beats anything we’ve seen before in terms of just being a really funny and clever use of Deep Zoom: DeepLOL. As you may have guessed from the title, this site is a deep zoom site of nothing other than lolcats. That’s right – lolcats, the crazy kitty pictures that are still one of the hottest memes on the internet today. The site features two of the most iconic lolcat images, which, if you zoom in on them, are revealed as being made up of hundreds and hundreds of other lolcat pictures. You could spend a long time on this site zooming in and out and moving around to see them all, so lolcat fans be warned before you click -  it’s the best time waster ever.</itunes:summary><link>http://on10.net/blogs/sarahintampa/DeepLOL/</link><pubDate>Mon, 11 Aug 2008 14:29:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/DeepLOL/</guid><evnet:views>8382</evnet:views><evnet:viewtrackingurl>http://on10.net/23250/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>We’ve talked in the past about Silverlight and Deep Zoom and have featured many creative uses of the technology including sites like &lt;a&gt;HardRock.com&lt;/a&gt;, Europe’s &lt;a&gt;One Big Weekend&lt;/a&gt; website, and even an &lt;a&gt;Obama Deep Zoom&lt;/a&gt;. However, we have to admit that this latest Deep Zoom site we stumbled across beats anything we’ve seen before in terms of just being a really funny and clever use of Deep Zoom: &lt;a href="http://robburke.net/images/deeplol.html"&gt;DeepLOL&lt;/a&gt;. As you may have guessed from the title, this site is a deep zoom site of nothing other than lolcats. That’s right – lolcats, the crazy kitty pictures that are still one of the hottest memes on the internet today. The site features two of the most iconic lolcat images, which, if you zoom in on them, are revealed as being made up of hundreds and hundreds of other lolcat pictures. You could spend a long time on this site zooming in and out and moving around to see them all, so lolcat fans be warned before you click -  it’s &lt;a href="http://robburke.net/images/deeplol.html"&gt;the best time waster ever&lt;/a&gt;.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/6c795998-f739-4da1-9080-338978653341/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/488541af-4e27-4c78-8c06-0bb6ab37407d/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/DeepLOL/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23250/Trackback.aspx</trackback:ping><category>Deep Zoom</category><category>silverlight</category></item><item><title>MSN Toolbar Now With Olympics Tab &amp;amp; More</title><description>&lt;img src="http://on10.net/Link/5dc13a7c-cddc-4f1c-b009-5d55727b20f6/" border="0" /&gt;&lt;p&gt;The Silverlight-powered &lt;a href="http://toolbar.live.com"&gt;MSN Toolbar&lt;/a&gt; has recently been updated to include some new features. One of those new features is the addition of a Beijing 2008 Olympics tab, which will let you keep up with all the latest info from the upcoming games, including quick links to Olympics news, the latest medal counts, videos from the games, and links to all the various sports. In addition, there’s also a new MSN Videos tab and a new Stocks tab. The toolbar is for IE only and can be download for free from &lt;a href="http://toolbar.live.com"&gt;here&lt;/a&gt;.  &lt;/p&gt;
&lt;p&gt;&lt;em&gt;(via/img via &lt;/em&gt;&lt;a href="http://www.redmondpie.com/msn-toolbar-updated-now-with-olympics-videos-and-stocks-tab/"&gt;&lt;em&gt;Redmond Pie&lt;/em&gt;&lt;/a&gt;&lt;em&gt;)&lt;/em&gt;&lt;/p&gt;&lt;img src="http://on10.net/23214/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/MSN-Toolbar-Now-With-Olympics-Tab-amp-More/</comments><itunes:summary>The Silverlight-powered MSN Toolbar has recently been updated to include some new features. One of those new features is the addition of a Beijing 2008 Olympics tab, which will let you keep up with all the latest info from the upcoming games, including quick links to Olympics news, the latest medal counts, videos from the games, and links to all the various sports. In addition, there’s also a new MSN Videos tab and a new Stocks tab. The toolbar is for IE only and can be download for free from here.  
(via/img via Redmond Pie)</itunes:summary><link>http://on10.net/blogs/sarahintampa/MSN-Toolbar-Now-With-Olympics-Tab-amp-More/</link><pubDate>Thu, 07 Aug 2008 14:54:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/MSN-Toolbar-Now-With-Olympics-Tab-amp-More/</guid><evnet:views>8911</evnet:views><evnet:viewtrackingurl>http://on10.net/23214/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;The Silverlight-powered &lt;a href="http://toolbar.live.com/"&gt;MSN Toolbar&lt;/a&gt; has recently been updated to include some new features. One of those new features is the addition of a Beijing 2008 Olympics tab, which will let you keep up with all the latest info from the upcoming games, including quick links to Olympics news, the latest medal counts, videos from the games, and links to all the various sports. In addition, there’s also a new MSN Videos tab and a new Stocks tab. The toolbar is for IE only and can be download for free from &lt;a href="http://toolbar.live.com/"&gt;here&lt;/a&gt;.  &lt;/p&gt;
&lt;p&gt;&lt;em&gt;(via/img via &lt;/em&gt;&lt;a href="http://www.redmondpie.com/msn-toolbar-updated-now-with-olympics-videos-and-stocks-tab/"&gt;&lt;em&gt;Redmond Pie&lt;/em&gt;&lt;/a&gt;&lt;em&gt;)&lt;/em&gt;&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/901b12ce-a6cf-4181-ae03-a969f0c3f924/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/5dc13a7c-cddc-4f1c-b009-5d55727b20f6/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/MSN-Toolbar-Now-With-Olympics-Tab-amp-More/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23214/Trackback.aspx</trackback:ping><category>silverlight</category><category>Toolbar</category></item><item><title>Watch the Olympics Live now at NBCOlympics.com  </title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_small_on10.jpg" border="0" /&gt;Who needs DVR when you can watch the 2008 Summer Olympics Live at &lt;a href="http://www.nbcolympics.com"&gt;NBCOlympics.com&lt;/a&gt;.  With over 2200 hours of live Olympic footage and more feature and profile pieces than you know what to do with...it's the place to be this summer.  Using &lt;a href="http://silverlight.net/"&gt;Silverlight 2.0&lt;/a&gt; you can watch up to four live events at one time.  I recruited Ex-BMX racer Eric Schmidt to give us a walk-thru of this superb user experience.&lt;img src="http://on10.net/23202/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/tina/Watch-the-Olympics-Live-now-at-NBCOlympicscom/</comments><itunes:summary>Who needs DVR when you can watch the 2008 Summer Olympics Live at NBCOlympics.com.  With over 2200 hours of live Olympic footage and more feature and profile pieces than you know what to do with...it's the place to be this summer.  Using Silverlight 2.0 you can watch up to four live events at one time.  I recruited Ex-BMX racer Eric Schmidt to give us a walk-thru of this superb user experience.</itunes:summary><link>http://on10.net/blogs/tina/Watch-the-Olympics-Live-now-at-NBCOlympicscom/</link><pubDate>Wed, 06 Aug 2008 00:50:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_on10.mp4</guid><evnet:views>31837</evnet:views><evnet:viewtrackingurl>http://on10.net/23202/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Who needs DVR when you can watch the 2008 Summer Olympics Live at NBCOlympics.com.  With over 2200 hours of live Olympic footage and more feature and profile pieces than you know what to do with...it's the place to be this summer.  Using Silverlight 2.0 you can watch up to four live events at one&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/d0bd986a-816c-4ec3-8239-5d2441f18272/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_on10.mp4" expression="full" duration="498" fileSize="24739427" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_on10.mp3" expression="full" duration="498" fileSize="3991510" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_on10.mp4" expression="full" duration="498" fileSize="24739427" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_on10.wma" expression="full" duration="498" fileSize="4048445" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_on10.wmv" expression="full" duration="498" fileSize="24651143" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_2MB_on10.wmv" expression="full" duration="498" fileSize="136368933" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_Zune_on10.wmv" expression="full" duration="498" fileSize="39576499" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/2/0/2/3/2/NBCOlympics_s_on10.wmv" expression="full" duration="498" fileSize="202" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/2/0/2/3/2/NBCOlympics_on10.mp4" length="24739427" type="video/mp4" /><dc:creator>Tina</dc:creator><itunes:author>Tina</itunes:author><slash:comments>9</slash:comments><wfw:commentRss>http://on10.net/blogs/tina/Watch-the-Olympics-Live-now-at-NBCOlympicscom/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23202/Trackback.aspx</trackback:ping><category>olympics</category><category>silverlight</category></item><item><title>Deep Zooming with HardRock.com </title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_small_on10.jpg" border="0" /&gt;Adam Kinney stops by the Channel 10 Studios and takes us through the &lt;a href="http://memorabilia.hardrock.com/"&gt;HardRock.com memorabilia site&lt;/a&gt;.  It's built with &lt;a href="http://www.silverlight.net"&gt;Silverlight&lt;/a&gt; and we've seem glimpses before but now we're bringing you the whole tour.  Check out the finger prints of your favorite musicians, the tires on Bono's motorcycle and a letter from Madonna. Cool stuff people.&lt;img src="http://on10.net/23201/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/tina/Deep-Zooming-with-HardRockcom/</comments><itunes:summary>Adam Kinney stops by the Channel 10 Studios and takes us through the HardRock.com memorabilia site.  It's built with Silverlight and we've seem glimpses before but now we're bringing you the whole tour.  Check out the finger prints of your favorite musicians, the tires on Bono's motorcycle and a letter from Madonna. Cool stuff people.</itunes:summary><link>http://on10.net/blogs/tina/Deep-Zooming-with-HardRockcom/</link><pubDate>Tue, 05 Aug 2008 16:10:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_on10.mp4</guid><evnet:views>12249</evnet:views><evnet:viewtrackingurl>http://on10.net/23201/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Adam Kinney stops by the Channel 10 Studios and takes us through the HardRock.com memorabilia site.  It's built with Silverlight and we've seem glimpses before but now we're bringing you the whole tour.  Check out the finger prints of your favorite musicians, the tires on Bono's motorcycle and a&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/5f2134ef-2186-4437-8c33-ccff1e683ba7/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_on10.mp4" expression="full" duration="461" fileSize="23707647" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_on10.mp3" expression="full" duration="461" fileSize="3692251" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_on10.mp4" expression="full" duration="461" fileSize="23707647" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_on10.wma" expression="full" duration="461" fileSize="3745041" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_on10.wmv" expression="full" duration="461" fileSize="23751737" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_2MB_on10.wmv" expression="full" duration="461" fileSize="136712711" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_Zune_on10.wmv" expression="full" duration="461" fileSize="36616277" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/1/0/2/3/2/HardRockAdamKinney_s_on10.wmv" expression="full" duration="461" fileSize="216" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/1/0/2/3/2/HardRockAdamKinney_on10.mp4" length="23707647" type="video/mp4" /><dc:creator>Tina</dc:creator><itunes:author>Tina</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/tina/Deep-Zooming-with-HardRockcom/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23201/Trackback.aspx</trackback:ping><category>music</category><category>silverlight</category></item><item><title>Yosemite Extreme Panoramic Project</title><description>&lt;img src="http://on10.net/Link/de22c3fa-2574-4c45-9a96-e2d8c13ea378/" border="0" /&gt;&lt;p&gt;The &lt;a href="http://www.xrez.com/yose_proj/Yose_index.html"&gt;Yosemite Extreme Panoramic Imaging Project began&lt;/a&gt; last year as a way to create a snapshot in time of the present-day geologic conditions at Yosemite National Park. Using gigapixel imagery, the goal was to construct a large scale image of the valley walls in high detail. The end result would aid research in the area of rockfall activity as well as become an asset to the park’s search and rescue operations. The shooting began in May of this year. To get the &lt;a href="http://www.flickr.com/groups/xrez_yosemite/pool/"&gt;images&lt;/a&gt;, 70 photographers are hiking through the park with robotic cameras in tow which are positioned by GPS coordinates to take the shot. They even communicate via radio to synchronize when the shot is to be taken.  Scoble has video about this project &lt;a href="http://qik.com/video/125418"&gt;here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now &lt;a href="http://adamkinney.com/blog/347/default.aspx"&gt;Adam Kinney&lt;/a&gt; is reporting that the Silverlight Deep Zoom version of this site is live. Using the Deep Zoom feature built into Silverlight, you can zoom in and out of 45 gigapixels worth of Yosemite Park data. You &lt;strong&gt;&lt;em&gt;&lt;span&gt;have to try this!&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; Go &lt;a href="http://www.xrez.com/yose_proj/Yose_result.html"&gt;here&lt;/a&gt;. It’s incredible. &lt;/p&gt;
&lt;p&gt;Oh and, &lt;a href="http://dougmccune.com/blog/2008/03/02/where-are-the-dope-silverlight-demos/"&gt;Doug&lt;/a&gt;, you wanted to know where all the dope Silverlight demos were? Ha. We’ve got applications. &lt;/p&gt;
&lt;p&gt;P.S. &lt;a href="http://www.tafiti.com/"&gt;Tafiti&lt;/a&gt; and the &lt;a href="http://memorabilia.hardrock.com/"&gt;Hard Rock Memorabilia site&lt;/a&gt; aren’t bad examples either.&lt;/p&gt;&lt;img src="http://on10.net/23047/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Yosemite-Extreme-Panoramic-Project/</comments><itunes:summary>The Yosemite Extreme Panoramic Imaging Project began last year as a way to create a snapshot in time of the present-day geologic conditions at Yosemite National Park. Using gigapixel imagery, the goal was to construct a large scale image of the valley walls in high detail. The end result would aid research in the area of rockfall activity as well as become an asset to the park’s search and rescue operations. The shooting began in May of this year. To get the images, 70 photographers are hiking through the park with robotic cameras in tow which are positioned by GPS coordinates to take the shot. They even communicate via radio to synchronize when the shot is to be taken.  Scoble has video about this project here. 
Now Adam Kinney is reporting that the Silverlight Deep Zoom version of this site is live. Using the Deep Zoom feature built into Silverlight, you can zoom in and out of 45 gigapixels worth of Yosemite Park data. You have to try this! Go here. It’s incredible. 
Oh and, Doug, you wanted to know where all the dope Silverlight demos were? Ha. We’ve got applications. 
P.S. Tafiti and the Hard Rock Memorabilia site aren’t bad examples either.</itunes:summary><link>http://on10.net/blogs/sarahintampa/Yosemite-Extreme-Panoramic-Project/</link><pubDate>Fri, 18 Jul 2008 14:26:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/Yosemite-Extreme-Panoramic-Project/</guid><evnet:views>5639</evnet:views><evnet:viewtrackingurl>http://on10.net/23047/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;The &lt;a href="http://www.xrez.com/yose_proj/Yose_index.html"&gt;Yosemite Extreme Panoramic Imaging Project began&lt;/a&gt; last year as a way to create a snapshot in time of the present-day geologic conditions at Yosemite National Park. Using gigapixel imagery, the goal was to construct a large scale image of the valley walls in high detail. The end result would aid research in the area of rockfall activity as well as become an asset to the park’s search and rescue operations. The shooting began in May of this year. To get the &lt;a href="http://www.flickr.com/groups/xrez_yosemite/pool/"&gt;images&lt;/a&gt;, 70 photographers are hiking through the park with robotic cameras in tow which are positioned by GPS coordinates to take the shot. They even communicate via radio to synchronize when the shot is to be taken.  Scoble has video about this project &lt;a href="http://qik.com/video/125418"&gt;here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Now &lt;a href="http://adamkinney.com/blog/347/default.aspx"&gt;Adam Kinney&lt;/a&gt; is reporting that the Silverlight Deep Zoom version of this site is live. Using the Deep Zoom feature built into Silverlight, you can zoom in and out of 45 gigapixels worth of Yosemite Park data. You &lt;strong&gt;&lt;em&gt;&lt;span&gt;have to try this!&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; Go &lt;a href="http://www.xrez.com/yose_proj/Yose_result.html"&gt;here&lt;/a&gt;. It’s incredible. &lt;/p&gt;
&lt;p&gt;Oh and, &lt;a href="http://dougmccune.com/blog/2008/03/02/where-are-the-dope-silverlight-demos/"&gt;Doug&lt;/a&gt;, you wanted to know where all the dope Silverlight demos were? Ha. We’ve got applications. &lt;/p&gt;
&lt;p&gt;P.S. &lt;a href="http://www.tafiti.com/"&gt;Tafiti&lt;/a&gt; and the &lt;a href="http://memorabilia.hardrock.com/"&gt;Hard Rock Memorabilia site&lt;/a&gt; aren’t bad examples either.&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/a1358fa4-e84b-4b76-b479-a9d0de400956/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/de22c3fa-2574-4c45-9a96-e2d8c13ea378/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Yosemite-Extreme-Panoramic-Project/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23047/Trackback.aspx</trackback:ping><category>DeepZoom</category><category>photogrpahy</category><category>silverlight</category></item><item><title>Line Rider Goes Silverlight</title><description>&lt;img src="http://on10.net/Link/4f19eb04-2965-4696-a5d8-94a816b9872a/" border="0" /&gt;Have you heard of &lt;a href="http://linerider.com/play-line-rider-online"&gt;Line Rider&lt;/a&gt;? This game, or “toy” as it’s often called, was originally created back in 2006 as a fun little time-waster that simulated physics through the simple act of of drawing a line with your mouse on the screen. The object of the game is to draw one or more lines on the screen which a boy on his sled can “ride” after you push play. The line needs to be smooth or the boy will fall off his sled. Beyond that, there’s really no goal to be accomplished. Nevertheless, the addictive game became an internet hit and was featured by sites like Yahoo and Time Magazine. Recently, inXile Entertainment, the company that gained the rights to the game back in ‘06, made the decision to move the internet version of the game from Flash to Silverlight, which means that there’s now more consistent frame rate during playback that provides a faster, smoother ride. Want to check it out? You can waste a little time yourself by visiting the new web version of Line Rider &lt;a href="http://linerider.com/play-line-rider-online"&gt;here&lt;/a&gt;.&lt;img src="http://on10.net/22907/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/</comments><itunes:summary>Have you heard of Line Rider? This game, or “toy” as it’s often called, was originally created back in 2006 as a fun little time-waster that simulated physics through the simple act of of drawing a line with your mouse on the screen. The object of the game is to draw one or more lines on the screen which a boy on his sled can “ride” after you push play. The line needs to be smooth or the boy will fall off his sled. Beyond that, there’s really no goal to be accomplished. Nevertheless, the addictive game became an internet hit and was featured by sites like Yahoo and Time Magazine. Recently, inXile Entertainment, the company that gained the rights to the game back in ‘06, made the decision to move the internet version of the game from Flash to Silverlight, which means that there’s now more consistent frame rate during playback that provides a faster, smoother ride. Want to check it out? You can waste a little time yourself by visiting the new web version of Line Rider here.</itunes:summary><link>http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/</link><pubDate>Sun, 06 Jul 2008 04:21:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/</guid><evnet:views>6571</evnet:views><evnet:viewtrackingurl>http://on10.net/22907/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Have you heard of &lt;a href="http://linerider.com/play-line-rider-online"&gt;Line Rider&lt;/a&gt;? This game, or “toy” as it’s often called, was originally created back in 2006 as a fun little time-waster that simulated physics through the simple act of of drawing a line with your mouse on the screen. The object of the game is to draw one or more lines on the screen which a boy on his sled can “ride” after you push play. The line needs to be smooth or the boy will fall off his sled. Beyond that, there’s really no goal to be accomplished. Nevertheless, the addictive game became an internet hit and was featured by sites like Yahoo and Time Magazine. Recently, inXile Entertainment, the company that gained the rights to the game back in ‘06, made the decision to move the internet version of the game from Flash to Silverlight, which means that there’s now more consistent frame rate during playback that provides a faster, smoother ride. Want to check it out? You can waste a little time yourself by visiting the new web version of Line Rider &lt;a href="http://linerider.com/play-line-rider-online"&gt;here&lt;/a&gt;.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/5d222214-a2eb-4e7c-8802-dcba1abb2331/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/4f19eb04-2965-4696-a5d8-94a816b9872a/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22907/Trackback.aspx</trackback:ping><category>game</category><category>silverlight</category></item><item><title>Silverlight Skinning in Flip4Mac</title><description>&lt;p&gt;Much has been made of our making the Mac a first-class citizen of Silverlight. We build the Mac and Windows versions together, and release them simultaneously. We've intentionally structured Silverlight to minimize dependencies on the underlying hardware and OS, and carry around all our codecs inside the runtime.&lt;/p&gt;
&lt;p&gt;What I haven't talked a whole lot about in too long is our support for authoring Silverlight video experiences on the Mac. While our own &lt;a href="http://www.microsoft.com/expression/products/Overview.aspx?key=encoder"&gt;Expression Encoder 2&lt;/a&gt; is Windows-only, we work with partners to provide WMV and VC-1 encoding on other platform. &lt;a href="http://www.telestream.net/"&gt;Telestream&lt;/a&gt; has been a great partner here, with their &lt;a href="http://flip4mac.com/wmv.htm"&gt;Flip4Mac&lt;/a&gt; QuickTime component and their &lt;a href="http://flip4mac.com/episode.htm"&gt;Episode&lt;/a&gt; stand-alone compression tool (originally known as Compression Master, and which came along with their acquisition of Popwire).&lt;/p&gt;
&lt;p&gt;Flip4Mac is a testament to both the portability of the Windows Media technologies and the flexibility of Apple's QuickTime architecture. It works as a QuickTime component, enabling QuickTime to play Windows Media content like any other supported format, with full access to all of QuickTime's features like hardware accelerated full-screen playback (all supported in the free version). For example, in the QuickTime Pro Properties window:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://on10.net/Link/dff98a55-ac91-45bc-a633-5d8c21791cb3/"&gt;&lt;img width="754" height="438" alt="WMV-Properties" src="http://on10.net/Link/cd669cba-38d1-43e3-8357-5d53d40e2321/" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Looks just like any other QuickTime file. Even the ASF metadata shows up.&lt;/p&gt;
&lt;p&gt;Flip4Mac also supports content authoring in the paid version, as well as import into content creation apps like Final Cut Pro. It's got pretty deep control, even exposing features like B-Frames that'd take a registry key with Windows Media Encoder.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;So, how about a quick walkthrough through the Flip4Mac encoding settings?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Flip4Mac is accessed like any other exportable format from QuickTime (like MPEG-4). It also comes with a bunch of presets for typical scenarios.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://on10.net/Link/aeafd1d9-f16c-4ad1-ab9f-52f1380d0bde/"&gt;&lt;img width="560" height="226" alt="Export-to-Windows-Media" src="http://on10.net/Link/b89df424-5e3d-4bea-84b8-c919d8ca6e76/" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;It has the normal set of basic video export features you'd expect, nicely Macified. I appreciate the "Size: Current" so I don't have to always type in the frame size of the source when I'm not scaling.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://on10.net/Link/74335ee2-1559-4da6-9bd7-4cf3dfa80aaf/"&gt;&lt;img width="424" height="595" alt="Export-Video" src="http://on10.net/Link/69e33ea7-bc4e-4fc8-82d3-3c0c60b77fae/" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;The Advanced button reveals some deeper options, including a complexity control for speed/quality tradeoffs and B-Frame distance. You can also set Flip4Mac to deinterlace interlaced sources, or pass interlacing on through to the final encode. Since it can both encode and decode interlaced VC-1, Flip4Mac can be a great way to transfer editable 480i video sources over slow connections. It can match DV quality in 20% the data rate.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://on10.net/Link/bd494fd2-d828-4341-9f4d-925bbee6b6ed/"&gt;&lt;img width="384" height="374" alt="Export-Video-Advanced" src="http://on10.net/Link/8c3958eb-3f8f-475e-881b-89324ecd0bea/" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For Silverlight audio, Flip4Mac supports both WMA 9 Standard and 9 Professional. It doesn't encode the 32-96 Kbps WMA 10 Pro low bitrate modes that Silverlight 2 will be able to decode, but does have the full variety of WMA encoding modes.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://on10.net/Link/7670c265-1f0a-416b-bfd5-e6434481dcfc/"&gt;&lt;img width="424" height="595" alt="Export-Audio" src="http://on10.net/Link/aaaf96f3-faa0-4736-9b4d-eb514c42581a/" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;And the coolest new feature of Flip4Mac: built-in Silverlight templates! This lets you build a complete Silverlight player (using Expression Encoder templates we provided) directly from any app that support QuickTime export.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://on10.net/Link/17463da8-321b-4e81-a56d-b94275e8a05f/"&gt;&lt;img width="424" height="595" alt="Export-Silverlight" src="http://on10.net/Link/40821dbc-df63-4491-913a-daeede47a74e/" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://on10.net/22908/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/benwagg/Silverlight-Skinning-in-Flip4Mac/</comments><itunes:summary>Much has been made of our making the Mac a first-class citizen of Silverlight. We build the Mac and Windows versions together, and release them simultaneously. We've intentionally structured Silverlight to minimize dependencies on the underlying hardware and OS, and carry around all our codecs inside the runtime.
What I haven't talked a whole lot about in too long is our support for authoring Silverlight video experiences on the Mac. While our own Expression Encoder 2 is Windows-only, we work with partners to provide WMV and VC-1 encoding on other platform. Telestream has been a great partner here, with their Flip4Mac QuickTime component and their Episode stand-alone compression tool (originally known as Compression Master, and which came along with their acquisition of Popwire).
Flip4Mac is a testament to both the portability of the Windows Media technologies and the flexibility of Apple's QuickTime architecture. It works as a QuickTime component, enabling QuickTime to play Windows Media content like any other supported format, with full access to all of QuickTime's features like hardware accelerated full-screen playback (all supported in the free version). For example, in the QuickTime Pro Properties window:
 
Looks just like any other QuickTime file. Even the ASF metadata shows up.
Flip4Mac also supports content authoring in the paid version, as well as import into content creation apps like Final Cut Pro. It's got pretty deep control, even exposing features like B-Frames that'd take a registry key with Windows Media Encoder.
 
So, how about a quick walkthrough through the Flip4Mac encoding settings?
 
Flip4Mac is accessed like any other exportable format from QuickTime (like MPEG-4). It also comes with a bunch of presets for typical scenarios.
 
 
It has the normal set of basic video export features you'd expect, nicely Macified. I appreciate the "Size: Current" so I don't have to always type in the frame size of the source when I'm not scaling.
 
 
The Advanced button reveals some deeper options, including a complexity control for speed/quality tradeoffs and B-Frame distance. You can also set Flip4Mac to deinterlace interlaced sources, or pass interlacing on through to the final encode. Since it can both encode and decode interlaced VC-1, Flip4Mac can be a great way to transfer editable 480i video sources over slow connections. It can match DV quality in 20% the data rate.
 
 
For Silverlight audio, Flip4Mac supports both WMA 9 Standard and 9 Professional. It doesn't encode the 32-96 Kbps WMA 10 Pro low bitrate modes that Silverlight 2 will be able to decode, but does have the full variety of WMA encoding modes.
 
 
And the coolest new feature of Flip4Mac: built-in Silverlight templates! This lets you build a complete Silverlight player (using Expression Encoder templates we provided) directly from any app that support QuickTime export.
</itunes:summary><link>http://on10.net/blogs/benwagg/Silverlight-Skinning-in-Flip4Mac/</link><pubDate>Thu, 03 Jul 2008 22:54:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/benwagg/Silverlight-Skinning-in-Flip4Mac/</guid><evnet:views>1137</evnet:views><evnet:viewtrackingurl>http://on10.net/22908/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Much has been made of our making the Mac a first-class citizen of Silverlight. We build the Mac and Windows versions together, and release them simultaneously. We've intentionally structured Silverlight to minimize dependencies on the underlying hardware and OS, and carry around all our codecs inside the runtime.&lt;br /&gt;
&lt;br /&gt;
What I haven't talked a whole lot about in too long is our support for authoring Silverlight video experiences on the Mac.</evnet:previewtext><dc:creator>benwaggoner</dc:creator><itunes:author>benwaggoner</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/benwagg/Silverlight-Skinning-in-Flip4Mac/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22908/Trackback.aspx</trackback:ping><category>compression</category><category>Flip4Mac</category><category>silverlight</category><category>VC-1</category></item><item><title>Obama Deep Zoom</title><description>&lt;img src="http://on10.net/Link/174f5585-c1ca-48d5-9c1a-fd91146c90ae/" border="0" /&gt;&lt;a href="http://channel9.msdn.com/Niners/donavon/"&gt;Donavon West&lt;/a&gt;, a regular on Channel 9 and also the man behind &lt;a href="http://www.homeserverhacks.com/"&gt;HomeServerHacks.com&lt;/a&gt;, &lt;a href="http://www.deepzoomobama.com/"&gt;has created a gigapixel Deep Zoom&lt;/a&gt; from Obama supporter thumbnails - 12,000 to be exact, spread across a 10,000 x 10,000 pixel photo of Barack Obama. Some of the images are higher res than others (higher res images seem to stand out a little more than the others even at a distance), check out the high res photo on his left eye. &lt;br /&gt;
&lt;br /&gt;
See more at &lt;a href="http://www.deepzoomobama.com/"&gt;DeepZoomObama.com&lt;/a&gt;&lt;img src="http://on10.net/22900/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/larry/Obama-Deep-Zoom/</comments><itunes:summary>Donavon West, a regular on Channel 9 and also the man behind HomeServerHacks.com, has created a gigapixel Deep Zoom from Obama supporter thumbnails - 12,000 to be exact, spread across a 10,000 x 10,000 pixel photo of Barack Obama. Some of the images are higher res than others (higher res images seem to stand out a little more than the others even at a distance), check out the high res photo on his left eye. 

See more at DeepZoomObama.com</itunes:summary><link>http://on10.net/blogs/larry/Obama-Deep-Zoom/</link><pubDate>Thu, 03 Jul 2008 15:00:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/larry/Obama-Deep-Zoom/</guid><evnet:views>5528</evnet:views><evnet:viewtrackingurl>http://on10.net/22900/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Donavon West, a regular on Channel 9 and also the man behind HomeServerHacks.com, has created a gigapixel Deep Zoom from Obama supporter thumbnails - 12,000 to be exact, spread across a 10,000 x 10,000 pixel photo of Barack Obama. Some of the images are higher res than others (higher res images seem&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/b22e9715-ff60-4e25-92ae-2f75418b4cc1/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/174f5585-c1ca-48d5-9c1a-fd91146c90ae/" height="64" width="85" /><dc:creator>Larry</dc:creator><itunes:author>Larry</itunes:author><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/larry/Obama-Deep-Zoom/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22900/Trackback.aspx</trackback:ping><category>Deep Zoom</category><category>politics</category><category>silverlight</category></item><item><title>Announcing Expression Encoder Customer Panel</title><description>&lt;p&gt;The Silverlight and Expression teams are very customer focused, and we like to release products on a fast cadence. We've got a lot of methods of customer outreach, and I'm happy to share a new one, the Expression Encoder Customer Panel.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/david_sayed/"&gt;David Sayed&lt;/a&gt; has all the details &lt;a href="http://blogs.msdn.com/david_sayed/archive/2008/06/17/expression-encoder-customer-panel.aspx"&gt;over on his blog&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;h1&gt;Expression Encoder Customer Panel&lt;/h1&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/blogfiles/david_sayed/WindowsLiveWriter/ExpressionEncoderCustomerPanel_13F6D/stockxpertcom_id739151_size0-8x6.jpg"&gt;&lt;img alt="" src="http://blogs.msdn.com/blogfiles/david_sayed/WindowsLiveWriter/ExpressionEncoderCustomerPanel_13F6D/stockxpertcom_id739151_size0_227.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Now that Expression Encoder 2 has been released, the team is hard at work on the next version of the product. &lt;br /&gt;
We want to be as responsive to community feedback as possible, and would like to set up a panel of customers with whom we can have ongoing conversations. &lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/p&gt;
&lt;h2&gt;What is the Customer Panel?&lt;/h2&gt;
&lt;p&gt;The Customer Panel is a way for us to build strong relationships with users of our product. We'll use it as a way to understand your needs, workflows as well as how you use the product. We'll also use it to float future feature ideas and get feedback on them &lt;/p&gt;
&lt;h2&gt;What is the time requirement? &lt;/h2&gt;
&lt;p&gt;The Customer Panel is an ongoing project. The overall impact should be minimal and if at any point you no longer want to participate, just tell us. Typically we'll aim to reach out the Panel every couple of months or so. There may some times when we reach out more frequently. &lt;/p&gt;
&lt;h2&gt;How is this different to a Technology Adoption Program (TAP)? &lt;/h2&gt;
&lt;b&gt;&lt;/b&gt;
&lt;p&gt;TAPs are for specific releases and focus on getting you pre-releases of the software to play with. We'll use the same framework for the Customer Panel, but it is longer lived and goes beyond a particular release. This is an opportunity to have lasting impact on product direction. &lt;/p&gt;
&lt;h2&gt;OK sign me up!&lt;/h2&gt;
&lt;p&gt;If you want to take part, please send me an email by clicking &lt;a href="http://on10.netmailto:david.sayed@microsoft.com?subject=ExpressionEncoderCustomerPanelRequest&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;&lt;img src="http://on10.net/22789/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/benwagg/Announcing-Expression-Encoder-Customer-Panel/</comments><itunes:summary>The Silverlight and Expression teams are very customer focused, and we like to release products on a fast cadence. We've got a lot of methods of customer outreach, and I'm happy to share a new one, the Expression Encoder Customer Panel.
David Sayed has all the details over on his blog:

Expression Encoder Customer Panel

Now that Expression Encoder 2 has been released, the team is hard at work on the next version of the product. 
We want to be as responsive to community feedback as possible, and would like to set up a panel of customers with whom we can have ongoing conversations. 

What is the Customer Panel?
The Customer Panel is a way for us to build strong relationships with users of our product. We'll use it as a way to understand your needs, workflows as well as how you use the product. We'll also use it to float future feature ideas and get feedback on them 
What is the time requirement? 
The Customer Panel is an ongoing project. The overall impact should be minimal and if at any point you no longer want to participate, just tell us. Typically we'll aim to reach out the Panel every couple of months or so. There may some times when we reach out more frequently. 
How is this different to a Technology Adoption Program (TAP)? 

TAPs are for specific releases and focus on getting you pre-releases of the software to play with. We'll use the same framework for the Customer Panel, but it is longer lived and goes beyond a particular release. This is an opportunity to have lasting impact on product direction. 
OK sign me up!
If you want to take part, please send me an email by clicking here.
</itunes:summary><link>http://on10.net/blogs/benwagg/Announcing-Expression-Encoder-Customer-Panel/</link><pubDate>Sat, 21 Jun 2008 06:29:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/benwagg/Announcing-Expression-Encoder-Customer-Panel/</guid><evnet:views>528</evnet:views><evnet:viewtrackingurl>http://on10.net/22789/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;The Silverlight and Expression teams are very customer focused, and we like to release products on a fast cadence. We've got a lot of methods of customer outreach, and I'm happy to share a new one, the Expression Encoder Customer Panel.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/david_sayed/"&gt;David Sayed&lt;/a&gt; has all the details &lt;a href="http://blogs.msdn.com/david_sayed/archive/2008/06/17/expression-encoder-customer-panel.aspx"&gt;over on his blog&lt;/a&gt;:&lt;/p&gt;</evnet:previewtext><dc:creator>benwaggoner</dc:creator><itunes:author>benwaggoner</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/benwagg/Announcing-Expression-Encoder-Customer-Panel/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22789/Trackback.aspx</trackback:ping><category>Expression Encoder</category><category>silverlight</category></item><item><title>DeepEarth Shows Off the Amazing Deep Zoom</title><description>&lt;img src="http://on10.net/Link/dfc76757-0bc7-44ee-9921-7aea7bd4384e/" border="0" /&gt;Not too long ago, &lt;a href="http://blogs.msdn.com/stevecla01/archive/2008/06/12/i-m-gobsmacked.aspx"&gt;Steve Clayton&lt;/a&gt; blogged about &lt;a href="http://deepzoom.soulclients.com/VE/"&gt;DeepEarth&lt;/a&gt;, and I would be neglectful if I didn’t pass this link on to you. DeepEarth is, in one word, &lt;em&gt;incredible.&lt;/em&gt; And it really shows off what Deep Zoom is capable of. The DeepEarth project was an open source community effort that was meant to be a learning experience for the participants as well as a way to show off Silverlight 2’s Deep Zoom capabilities in something both cool and useful. The result is a deep zoomable world map featuring imagery from Microsoft Virtual Earth. You can watch &lt;a href="http://www.youtube.com/watch?v=Oj-qYh03P00"&gt;a video on YouTube&lt;/a&gt; about DeepEarth or you can just watch the video I made.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;[Update: Also check out &lt;/em&gt;&lt;a href="http://silverlight.idvsolutions.com/"&gt;&lt;em&gt;http://silverlight.idvsolutions.com/&lt;/em&gt;&lt;/a&gt;&lt;em&gt;, Thanks Scott]&lt;/em&gt;&lt;img src="http://on10.net/22726/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/DeepEarth-Shows-Off-the-Amazing-Deep-Zoom/</comments><itunes:summary>Not too long ago, Steve Clayton blogged about DeepEarth, and I would be neglectful if I didn’t pass this link on to you. DeepEarth is, in one word, incredible. And it really shows off what Deep Zoom is capable of. The DeepEarth project was an open source community effort that was meant to be a learning experience for the participants as well as a way to show off Silverlight 2’s Deep Zoom capabilities in something both cool and useful. The result is a deep zoomable world map featuring imagery from Microsoft Virtual Earth. You can watch a video on YouTube about DeepEarth or you can just watch the video I made.

[Update: Also check out http://silverlight.idvsolutions.com/, Thanks Scott]</itunes:summary><link>http://on10.net/blogs/sarahintampa/DeepEarth-Shows-Off-the-Amazing-Deep-Zoom/</link><pubDate>Thu, 19 Jun 2008 05:52:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/DeepEarth-Shows-Off-the-Amazing-Deep-Zoom/</guid><evnet:views>4859</evnet:views><evnet:viewtrackingurl>http://on10.net/22726/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Not too long ago, Steve Clayton blogged about DeepEarth, and I would be neglectful if I didn’t pass this link on to you. DeepEarth is, in one word, incredible. And it really shows off what Deep Zoom is capable of. The DeepEarth project was an open source community effort that was meant to be a&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/335b27ea-90fb-451b-8e66-efbea03d47b8/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/dfc76757-0bc7-44ee-9921-7aea7bd4384e/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>5</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/DeepEarth-Shows-Off-the-Amazing-Deep-Zoom/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22726/Trackback.aspx</trackback:ping><category>Deep Zoom</category><category>silverlight</category><category>silverlight 2</category><category>Virtual Earth</category></item><item><title>Good article about the Olympics in Silverlight</title><description>&lt;p&gt;Max Bloom has written a &lt;a href="http://www.streamingmedia.com/article.asp?id=10405&amp;page=1&amp;c=31"&gt;good article about NBC Universal''s upcoming Olympics broadcasts in Silverlight&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Read the article yourself, but here's a few choice quotes from it:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;"NBCU plans to offer 3,600 hours of live programming from Beijing. That’s 212 live hours for each of the 17 days of the Olympics... In addition to the sheer volume of live content to be delivered—three times what was offered in 2004— what’s notable is that most of NBCU’s live programming—2,200 hours—will be delivered online at &lt;a href="http://www.nbcolympics.com/"&gt;NBCOlympics.com&lt;/a&gt;." &lt;/li&gt;
    &lt;li&gt;"The 2008 Summer Games in Beijing will mark the arrival of streaming as a viable alternative to the Olympics’ television broadcast. This summer, NBCOlympics.com will offer 4,400 hours of on-demand streaming in addition to its 2,200 hours of live programming, making the Beijing Olympics the most ambitious streaming media project in history." &lt;/li&gt;
    &lt;li&gt;"To help meet that challenge, the NBCOlympics.com player offers a “metadata overlay” feature, which allows the player to display transparent data and navigation tools over the video window. This enables users to access statistics and other data without covering up, pausing, or leaving the primary video display. For example, play-by-play announcers’ dialogue can be keyed into an XML data stream, then rendered as a timecoded, scrolling text caption that transparently overlays the bottom of the video display. The player also enables the TiVo-like experience of pausing, rewinding, and replaying content, and these two features together allow viewers to use either the timecode or the play-by-play captioning to rewind to a specific point in the on-screen action and replay it." &lt;/li&gt;
    &lt;li&gt;"A slew of DRC-Stream software and encoder boards from Canada-based Digital Rapids are being deployed in Beijing to populate NBCOlympics.com’s encoding farm, but other than committing to VC-1, NBCOlympics.com has yet to confirm encoding bitrates, frame rates, or frame sizes. (Without offering more specifics, Miller says NBCOlympics.com will be streaming through a managed bitrate solution to optimize the user’s connection, with a target maximum bitrate of 650KB/sec.) Digital Rapids is also supplying software to enable transcoding from other digital media formats into VC-1.Miller promises hundreds of hours of online HD video..." &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note that there's already a bunch of content up at &lt;a href="http://www.nbcolympics.com/"&gt;NBCOlympics.com&lt;/a&gt; if you want to get an early taste of what's in store on 8/8/08.&lt;/p&gt;&lt;img src="http://on10.net/22716/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/benwagg/Good-article-about-the-Olympics-in-Silverlight/</comments><itunes:summary>Max Bloom has written a good article about NBC Universal''s upcoming Olympics broadcasts in Silverlight.
 
Read the article yourself, but here's a few choice quotes from it:

    "NBCU plans to offer 3,600 hours of live programming from Beijing. That’s 212 live hours for each of the 17 days of the Olympics... In addition to the sheer volume of live content to be delivered—three times what was offered in 2004— what’s notable is that most of NBCU’s live programming—2,200 hours—will be delivered online at NBCOlympics.com." 
    "The 2008 Summer Games in Beijing will mark the arrival of streaming as a viable alternative to the Olympics’ television broadcast. This summer, NBCOlympics.com will offer 4,400 hours of on-demand streaming in addition to its 2,200 hours of live programming, making the Beijing Olympics the most ambitious streaming media project in history." 
    "To help meet that challenge, the NBCOlympics.com player offers a “metadata overlay” feature, which allows the player to display transparent data and navigation tools over the video window. This enables users to access statistics and other data without covering up, pausing, or leaving the primary video display. For example, play-by-play announcers’ dialogue can be keyed into an XML data stream, then rendered as a timecoded, scrolling text caption that transparently overlays the bottom of the video display. The player also enables the TiVo-like experience of pausing, rewinding, and replaying content, and these two features together allow viewers to use either the timecode or the play-by-play captioning to rewind to a specific point in the on-screen action and replay it." 
    "A slew of DRC-Stream software and encoder boards from Canada-based Digital Rapids are being deployed in Beijing to populate NBCOlympics.com’s encoding farm, but other than committing to VC-1, NBCOlympics.com has yet to confirm encoding bitrates, frame rates, or frame sizes. (Without offering more specifics, Miller says NBCOlympics.com will be streaming through a managed bitrate solution to optimize the user’s connection, with a target maximum bitrate of 650KB/sec.) Digital Rapids is also supplying software to enable transcoding from other digital media formats into VC-1.Miller promises hundreds of hours of online HD video..." 

Note that there's already a bunch of content up at NBCOlympics.com if you want to get an early taste of what's in store on 8/8/08.</itunes:summary><link>http://on10.net/blogs/benwagg/Good-article-about-the-Olympics-in-Silverlight/</link><pubDate>Mon, 16 Jun 2008 23:31:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/benwagg/Good-article-about-the-Olympics-in-Silverlight/</guid><evnet:views>1159</evnet:views><evnet:viewtrackingurl>http://on10.net/22716/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Max Bloom has written a &lt;a href="http://www.streamingmedia.com/article.asp?id=10405&amp;page=1&amp;c=31"&gt;good article about NBC Universal''s upcoming Olympics broadcasts in Silverlight&lt;/a&gt;.</evnet:previewtext><dc:creator>benwaggoner</dc:creator><itunes:author>benwaggoner</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/benwagg/Good-article-about-the-Olympics-in-Silverlight/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22716/Trackback.aspx</trackback:ping><category>compression</category><category>NBC Universal</category><category>New York City</category><category>olympics</category><category>silverlight</category><category>VC-1</category></item><item><title>Silverlight Mobile with John L Scott Real Estate</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_small_on10.jpg" border="0" /&gt;Lennox Scott, Chairman and CEO of &lt;a href="http://www.johnlscott.com/" target="_blank"&gt;John L. Scott Real Estate&lt;/a&gt; and &lt;a href="http://blog.samchenaur.com/" target="_blank"&gt;Sam Chenaur&lt;/a&gt;, Microsoft Platform Strategy Advisor, join me in the studio to talk about &lt;a href="http://silverlight.net/Default.aspx" target="_blank"&gt;Silverlight&lt;/a&gt; on the &lt;a href="http://silverlight.net/learn/mobile.aspx" target="_blank"&gt;mobile device&lt;/a&gt; and it's application in the Real Estate industry.&lt;br /&gt;
&lt;br /&gt;
Sam walks us though a proof of concept (POC) &lt;a href="http://silverlight.net/Default.aspx" target="_blank"&gt;Silverlight&lt;/a&gt; mobile app for &lt;a href="http://www.johnlscott.com/sitecontent.aspx?Landing=AboutJLS" target="_blank"&gt;John L. Scott Real Estate &lt;/a&gt;developed by Microsoft partner, &lt;a href="http://www.roodyn.com/"&gt;Dr. Neil Roodyn&lt;/a&gt;, with the assistance of &lt;a href="http://blogs.msdn.com/lokeuei/" target="_blank"&gt;Loke Uei Tan&lt;/a&gt; from the Windows Mobile group.&lt;img src="http://on10.net/22624/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/nic/John-L-Scott-and-Silverlight-Mobile/</comments><itunes:summary>Lennox Scott, Chairman and CEO of John L. Scott Real Estate and Sam Chenaur, Microsoft Platform Strategy Advisor, join me in the studio to talk about Silverlight on the mobile device and it's application in the Real Estate industry.

Sam walks us though a proof of concept (POC) Silverlight mobile app for John L. Scott Real Estate developed by Microsoft partner, Dr. Neil Roodyn, with the assistance of Loke Uei Tan from the Windows Mobile group.</itunes:summary><link>http://on10.net/blogs/nic/John-L-Scott-and-Silverlight-Mobile/</link><pubDate>Tue, 10 Jun 2008 20:14:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.mp4</guid><evnet:views>18541</evnet:views><evnet:viewtrackingurl>http://on10.net/22624/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Lennox Scott, Chairman and CEO of &lt;a href="http://www.johnlscott.com/" target="_blank"&gt;John L. Scott Real Estate&lt;/a&gt; and &lt;a href="http://blog.samchenaur.com/" target="_blank"&gt;Sam Chenaur&lt;/a&gt;, Microsoft Platform Strategy Advisor, join me in the studio to talk about &lt;a href="http://silverlight.net/Default.aspx" target="_blank"&gt;Silverlight&lt;/a&gt; on the &lt;a href="http://silverlight.net/learn/mobile.aspx" target="_blank"&gt;mobile device&lt;/a&gt; and it's application in the Real Estate industry.&lt;br /&gt;
&lt;br /&gt;
Sam walks us though a proof of concept (POC) &lt;a href="http://silverlight.net/Default.aspx" target="_blank"&gt;Silverlight&lt;/a&gt; mobile app for &lt;a href="http://www.johnlscott.com/sitecontent.aspx?Landing=AboutJLS" target="_blank"&gt;John L. Scott Real Estate &lt;/a&gt;developed by Microsoft partner, &lt;a href="http://www.roodyn.com/"&gt;Dr. Neil Roodyn&lt;/a&gt;, with the assistance of &lt;a href="http://blogs.msdn.com/lokeuei/" target="_blank"&gt;Loke Uei Tan&lt;/a&gt; from the Windows Mobile group.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/722d6180-d57e-4ee3-8f97-d1e8c3b683db/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.mp4" expression="full" duration="638" fileSize="34622356" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.mp3" expression="full" duration="638" fileSize="5107798" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.mp4" expression="full" duration="638" fileSize="34622356" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.wma" expression="full" duration="638" fileSize="5175019" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.wmv" expression="full" duration="638" fileSize="40554409" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_2MB_on10.wmv" expression="full" duration="638" fileSize="199673773" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_Zune_on10.wmv" expression="full" duration="638" fileSize="50601413" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.mp4" expression="full" duration="638" fileSize="34622356" type="video/mp4" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/4/2/6/2/2/johnlscottsilverlight_s_on10.wmv" expression="full" duration="638" fileSize="222" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/4/2/6/2/2/johnlscottsilverlight_on10.mp4" length="34622356" type="video/mp4" /><dc:creator>Nic</dc:creator><itunes:author>Nic</itunes:author><slash:comments>11</slash:comments><wfw:commentRss>http://on10.net/blogs/nic/John-L-Scott-and-Silverlight-Mobile/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22624/Trackback.aspx</trackback:ping><category>John L Scott</category><category>silverlight</category><category>Silverlight Mobile</category><category>windows mobile</category></item><item><title>Silverlight 2 Beta 2 is out!</title><description>&lt;img src="http://on10.net/Link/5ae8806b-b6f7-4656-973b-10d1b12a681e/" border="0" /&gt;&lt;p&gt;After months of hard work, Silverlight 2 Beta 2 and its SDK are &lt;a href="http://silverlight.net/GetStarted/"&gt;now available for download&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;The best overall description of what's in it is in &lt;a href="http://weblogs.asp.net/scottgu/archive/2008/06/06/silverlight-2-beta2-released.aspx"&gt;this post from Scott Guthrie&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h1&gt;Media Features in Silverlight 2 Beta 2&lt;/h1&gt;
&lt;p&gt;Of course, my focus is on the media features. New to Beta 2 is:&lt;/p&gt;
&lt;h2&gt;Hooks to enable adaptive streaming&lt;/h2&gt;
&lt;p&gt;Beta2 adds client support for "adaptive streaming" - which enables managed code to be able to pull in media files and streams from arbitrary URLs, and then reassemble them and pass them off to the video and audio decoders. This can enable a whole lot of different ways to address how to make media available, including supporting seamless streaming switching between content encoded at different bitrates. And since this is all running inside managed code, a CDN or content provider can tune the heuristics used to get the optimal content from the optimum server.&lt;/p&gt;
&lt;p&gt;While the API is in place, we don't have any full end-to-end demos for how this works at the moment; you'll be seeing a variety of ways to use this technology down the road. Since our API is so flexible, I imagine customers and partners will find all kinds of fun things to do with it.&lt;/p&gt;
&lt;h2&gt;Content Protection&lt;/h2&gt;
&lt;p&gt;Beta2 includes client sideWindows Media DRM 10 and PlayReady DRM support.  Both work cross browser and cross platform. Note that WMDRM10 will require a PlayReady license server (available in the coming weeks); existing content will work with Silverlight, but with the new license server.&lt;/p&gt;
&lt;h2&gt;Server Side Playlists&lt;/h2&gt;
&lt;p&gt;Beta2 adds improved &lt;a href="http://msdn.microsoft.com/en-us/library/cc645037(VS.95).aspx"&gt;support for server side playlists&lt;/a&gt; on Windows Media Services (previous releases only supported client-side playlists). That's still a feature in development (we are still a beta), so if you have server-side playlists that aren't working as you expect, it'd be great if you could put a link in comments, or email them directly to me so we can see what's going on. Note that web playlists from the &lt;a href="http://www.iis.net/default.aspx?tabid=22"&gt;IIS 7.0 Media Pack&lt;/a&gt; have always been fully supported.&lt;/p&gt;
&lt;h2&gt;Quality and Performance improvements&lt;/h2&gt;
&lt;p&gt;While there's no API change here, Beta 2 includes a variety of improvements to both performance and quality (particularly scaling quality) during media playback. Full-screen playback in particular is improved.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h1&gt;Windows Media Audio 10 Professional&lt;/h1&gt;
&lt;p&gt;And don't forget that Silverlight 2 adds support for the WMA 10 Pro codec. This isn't changed from Beta 1, but it's a big improvement compared to the stock WMA in Silverlight 1. WMA 10 Pro in the 32-96 Kbps range is what we call the "LBR" or Low Bit Rate mode, which is up to 2x as efficient as classic WMA. Audio is quite understandable at 32 Kbps, danceable at 48, an flawless at 64-96. Expression Encoder 2 supports the new modes, and Windows Media Player 11 can play them back as well.&lt;/p&gt;
&lt;p&gt;For Silverlight 2-only projects, WMA 10 Pro is the codec of choice for any kind of bandwidth constrained content. And, of course, it's supported in Expression Encoder 2.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Also, note that, like WMA, WMA 10 Pro also supports 2-pass VBR encoding, which can help quality further when doing progressive download. 48 Kbps average 96 Kbps peak can sound pretty great.&lt;/p&gt;
&lt;p&gt;I'll try to get up some A/B comparison demos in the next few days.&lt;/p&gt;&lt;img src="http://on10.net/22606/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/benwagg/Silverlight-2-Beta-2-is-out/</comments><itunes:summary>After months of hard work, Silverlight 2 Beta 2 and its SDK are now available for download!
 
The best overall description of what's in it is in this post from Scott Guthrie.
 
Media Features in Silverlight 2 Beta 2
Of course, my focus is on the media features. New to Beta 2 is:
Hooks to enable adaptive streaming
Beta2 adds client support for "adaptive streaming" - which enables managed code to be able to pull in media files and streams from arbitrary URLs, and then reassemble them and pass them off to the video and audio decoders. This can enable a whole lot of different ways to address how to make media available, including supporting seamless streaming switching between content encoded at different bitrates. And since this is all running inside managed code, a CDN or content provider can tune the heuristics used to get the optimal content from the optimum server.
While the API is in place, we don't have any full end-to-end demos for how this works at the moment; you'll be seeing a variety of ways to use this technology down the road. Since our API is so flexible, I imagine customers and partners will find all kinds of fun things to do with it.
Content Protection
Beta2 includes client sideWindows Media DRM 10 and PlayReady DRM support.  Both work cross browser and cross platform. Note that WMDRM10 will require a PlayReady license server (available in the coming weeks); existing content will work with Silverlight, but with the new license server.
Server Side Playlists
Beta2 adds improved support for server side playlists on Windows Media Services (previous releases only supported client-side playlists). That's still a feature in development (we are still a beta), so if you have server-side playlists that aren't working as you expect, it'd be great if you could put a link in comments, or email them directly to me so we can see what's going on. Note that web playlists from the IIS 7.0 Media Pack have always been fully supported.
Quality and Performance improvements
While there's no API change here, Beta 2 includes a variety of improvements to both performance and quality (particularly scaling quality) during media playback. Full-screen playback in particular is improved.
 
Windows Media Audio 10 Professional
And don't forget that Silverlight 2 adds support for the WMA 10 Pro codec. This isn't changed from Beta 1, but it's a big improvement compared to the stock WMA in Silverlight 1. WMA 10 Pro in the 32-96 Kbps range is what we call the "LBR" or Low Bit Rate mode, which is up to 2x as efficient as classic WMA. Audio is quite understandable at 32 Kbps, danceable at 48, an flawless at 64-96. Expression Encoder 2 supports the new modes, and Windows Media Player 11 can play them back as well.
For Silverlight 2-only projects, WMA 10 Pro is the codec of choice for any kind of bandwidth constrained content. And, of course, it's supported in Expression Encoder 2.
 
Also, note that, like WMA, WMA 10 Pro also supports 2-pass VBR encoding, which can help quality further when doing progressive download. 48 Kbps average 96 Kbps peak can sound pretty great.
I'll try to get up some A/B comparison demos in the next few days.</itunes:summary><link>http://on10.net/blogs/benwagg/Silverlight-2-Beta-2-is-out/</link><pubDate>Sat, 07 Jun 2008 14:39:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/benwagg/Silverlight-2-Beta-2-is-out/</guid><evnet:views>1332</evnet:views><evnet:viewtrackingurl>http://on10.net/22606/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>After months of hard work, Silverlight 2 Beta 2 and its SDK are &lt;a href="http://silverlight.net/GetStarted/"&gt;now available for download&lt;/a&gt;!</evnet:previewtext><media:thumbnail url="http://on10.net/Link/b020d03c-ccb2-44b5-9379-96fd0c958a74/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/5ae8806b-b6f7-4656-973b-10d1b12a681e/" height="64" width="85" /><dc:creator>benwaggoner</dc:creator><itunes:author>benwaggoner</itunes:author><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/benwagg/Silverlight-2-Beta-2-is-out/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22606/Trackback.aspx</trackback:ping><category>DRM</category><category>IIS Media Pack</category><category>Playready</category><category>Server Side Playlists</category><category>silverlight</category><category>SSL</category><category>WMA</category><category>WMA Pro</category><category>WMS</category></item><item><title>What a difference a half-decade makes! Live VC-1 today and at launch</title><description>&lt;img src="http://on10.net/Link/e8e19881-80f0-4f79-8e24-199075f582a1/" border="0" /&gt;&lt;p&gt;A recent conversation over at the &lt;a href="http://streamingmedia.com/discussion.asp"&gt;Streaming Media Advanced&lt;/a&gt; list sparked a rant from me about the importance of comparing implementations of codecs, not just codecs.&lt;/p&gt;
&lt;p&gt;To that end, I thought I'd do a demo to show how much improvement there's been in Windows Media since the launch of Windows Media 9 Series back in 2003.&lt;/p&gt;
&lt;p&gt;A recent conversation over at the Streaming Media Advanced list sparked a rant from me about the importance of comparing implementations of codecs, not just codecs.&lt;/p&gt;
&lt;p&gt;To that end, I thought I'd do a demo to show how much improvement there's been in Windows Media since the launch of Windows Media 9 Series back in 2003.&lt;/p&gt;
&lt;p&gt;Below, you'll find two streams, encoded with the same settings but with tools from different eras. The streams are both&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Live encoding from a preprocessed file (so that preprocessing differences don't matter) &lt;/li&gt;
    &lt;li&gt;And yes, it's the "&lt;a href="http://on10.net/blogs/benwagg/Sample-Encoder-Test-Clips/"&gt;Lady Washington&lt;/a&gt;" footage again. &lt;/li&gt;
    &lt;li&gt;640x360 &lt;/li&gt;
    &lt;li&gt;29.97 fps &lt;/li&gt;
    &lt;li&gt;600 Kbps video &lt;/li&gt;
    &lt;li&gt;64 Kbps 44.1 stereo WMA audio &lt;/li&gt;
    &lt;li&gt;5 second buffer &lt;/li&gt;
    &lt;li&gt;Keyframe every 5 seconds &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The difference is that the first is encoded with the original Windows Media Video 9 codec (ala just Windows Media Player 9 installed, like a stock Windows XP SP2 machine), and the second with the &lt;a href="http://www.microsoft.com/resources/mediaandentertainment/vc-1encodersdk.mspx"&gt;VC-1 Encoder SDK&lt;/a&gt; implementation in &lt;a href="http://www.microsoft.com/expression/products/Overview.aspx?key=encoder"&gt;Expression Encoder 2&lt;/a&gt;. Pretty dramatic differences, I hope!&lt;/p&gt;
&lt;table cellspacing="1" cellpadding="5"&gt;
    
        &lt;tr&gt;
            &lt;td&gt; &lt;/td&gt;
            &lt;td&gt;&lt;strong&gt;Live Windows Media 2003&lt;/strong&gt;&lt;/td&gt;
            &lt;td&gt;&lt;strong&gt;Live Windows Media 2008&lt;/strong&gt;&lt;/td&gt;
        &lt;/tr&gt;
        &lt;tr&gt;
            &lt;td&gt;&lt;strong&gt;Silverlight embedded page&lt;/strong&gt;&lt;/td&gt;
            &lt;td&gt;&lt;a href="http://silverlight.services.live.com/invoke/31260/WM9LiveWME9/iframe.html" target="_blank"&gt;2003 in Silverlight&lt;/a&gt;&lt;/td&gt;
            &lt;td&gt;&lt;a href="http://silverlight.services.live.com/invoke/31260/WM9LiveEEv2/iframe.html" target="_blank"&gt;2008 in Silverlight&lt;/a&gt;&lt;/td&gt;
        &lt;/tr&gt;
        &lt;tr&gt;
            &lt;td&gt;&lt;strong&gt;Direct link to WMV &lt;br /&gt;
            (right-click to download)&lt;/strong&gt;&lt;/td&gt;
            &lt;td&gt;&lt;a href="http://silverlight.services.live.com/31260/WM9LiveWME9/video.wmv"&gt;2003 direct WMV link&lt;/a&gt;&lt;/td&gt;
            &lt;td&gt;&lt;a href="http://silverlight.services.live.com/31260/WM9LiveEEv2/video.wmv"&gt;2008 direct WMV link&lt;/a&gt;&lt;/td&gt;
        &lt;/tr&gt;
    
&lt;/table&gt;
&lt;p&gt;...reminding me that I really need to blog how to make a Silverlight dual media player that can play two versions of the same clip in sync.&lt;/p&gt;
&lt;p&gt;So, what makes this big difference? There's been a huge amount of work and three major releases (Format SDK 9.5 and 11, and VC-1 Encoder SDK) since then, so I won't give a &lt;a href="http://on10.net/blogs/benwagg/20613/"&gt;complete list&lt;/a&gt;, but a few of the highlights.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;4-way threading instead of 2-way threading, doubling performance on modern machines. &lt;/li&gt;
    &lt;li&gt;Lots of SSE2 and SSE3 optimizations to improve performance. &lt;/li&gt;
    &lt;li&gt;"Adaptive Complexity" that dynamically adjusts the complexity of the encoder, to make sure it's always using all available CPU power, without ever dropping frames. This compares to the old default live complexity of 1 (out of a 0-4 range). &lt;/li&gt;
    &lt;li&gt;Using B-frames (supported in the old decoder, but not used in the original encoder) which improve compression efficiency and enable efficient encoding of flash frames. &lt;/li&gt;
    &lt;li&gt;Lookahead Rate Control, where the codec buffers a few frames into the future, so it knows when it needs to start saving some bits for an upcoming keyframe, or when it's save to use a lot of bits on a few challenging frames. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A lot of the above are about performance. With offline encoding, better performance just makes for faster encoding. But for live encoding, it helps quality, because it allows the codec to do more math per pixel to find the optimum way to encode that file.&lt;/p&gt;
&lt;p&gt;So, how big a difference is this? Below is a graph showing the Quantization Parameter (QP) for the two encodes. QP is a measure of how encoded each frame is, with higher values more highly compressed. In VC-1, the range is 0-31. A good rule of thumb is that QP of much below 8 looks pretty good, and QP of 8 or above...won't. Now, a live SD encode at 600 Kbps is pretty darn aggressive, so there's plenty of spots where both encodes certainly show artifacts. And quality varies a lot throughout the file as the the complexity of the video goes up and down, as this is a Constant Bitrate (CBR) encode. Note the relatively low QPs near the end of the file, where the easy credits scroll comes in.&lt;/p&gt;
&lt;p&gt;But still, the modern VC-1 implementation (in red) with all of the above is dramatically better. While the old encoder (in blue) spikes all the way up to the maximum QP of 31, the new one is typically several QP lower, and maxes out at a QP of 20 instead.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://on10.net/Link/0fb41c00-566e-40d8-a5a1-bf822c8005fc/"&gt;&lt;img width="804" height="533" alt="QP-chart" src="http://on10.net/Link/e7064f37-103f-48c0-a181-005762e12cf6/" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;That said, man, my Excel-fu sure has declined over the years. Hard to believe I used to teach classes on making good-looking Excel charts back in the early 90's. Anyway, just remember that lower is better, and red is our current stuff.&lt;/p&gt;&lt;img src="http://on10.net/22587/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/benwagg/What-a-difference-a-half-decade-makes-Live-VC-1-today-and-at-launch/</comments><itunes:summary>A recent conversation over at the Streaming Media Advanced list sparked a rant from me about the importance of comparing implementations of codecs, not just codecs.
To that end, I thought I'd do a demo to show how much improvement there's been in Windows Media since the launch of Windows Media 9 Series back in 2003.
A recent conversation over at the Streaming Media Advanced list sparked a rant from me about the importance of comparing implementations of codecs, not just codecs.
To that end, I thought I'd do a demo to show how much improvement there's been in Windows Media since the launch of Windows Media 9 Series back in 2003.
Below, you'll find two streams, encoded with the same settings but with tools from different eras. The streams are both

    Live encoding from a preprocessed file (so that preprocessing differences don't matter) 
    And yes, it's the "Lady Washington" footage again. 
    640x360 
    29.97 fps 
    600 Kbps video 
    64 Kbps 44.1 stereo WMA audio 
    5 second buffer 
    Keyframe every 5 seconds 

The difference is that the first is encoded with the original Windows Media Video 9 codec (ala just Windows Media Player 9 installed, like a stock Windows XP SP2 machine), and the second with the VC-1 Encoder SDK implementation in Expression Encoder 2. Pretty dramatic differences, I hope!

    
        
             
            Live Windows Media 2003
            Live Windows Media 2008
        
        
            Silverlight embedded page
            2003 in Silverlight
            2008 in Silverlight
        
        
            Direct link to WMV 
            (right-click to download)
            2003 direct WMV link
            2008 direct WMV link
        
    

...reminding me that I really need to blog how to make a Silverlight dual media player that can play two versions of the same clip in sync.
So, what makes this big difference? There's been a huge amount of work and three major releases (Format SDK 9.5 and 11, and VC-1 Encoder SDK) since then, so I won't give a complete list, but a few of the highlights.

    4-way threading instead of 2-way threading, doubling performance on modern machines. 
    Lots of SSE2 and SSE3 optimizations to improve performance. 
    "Adaptive Complexity" that dynamically adjusts the complexity of the encoder, to make sure it's always using all available CPU power, without ever dropping frames. This compares to the old default live complexity of 1 (out of a 0-4 range). 
    Using B-frames (supported in the old decoder, but not used in the original encoder) which improve compression efficiency and enable efficient encoding of flash frames. 
    Lookahead Rate Control, where the codec buffers a few frames into the future, so it knows when it needs to start saving some bits for an upcoming keyframe, or when it's save to use a lot of bits on a few challenging frames. 

A lot of the above are about performance. With offline encoding, better performance just makes for faster encoding. But for live encoding, it helps quality, because it allows the codec to do more math per pixel to find the optimum way to encode that file.
So, how big a difference is this? Below is a graph showing the Quantization Parameter (QP) for the two encodes. QP is a measure of how encoded each frame is, with higher values more highly compressed. In VC-1, the range is 0-31. A good rule of thumb is that QP of much below 8 looks pretty good, and QP of 8 or above...won't. Now, a live SD encode at 600 Kbps is pretty darn aggressive, so there's plenty of spots where both encodes certainly show artifacts. And quality varies a lot throughout the file as the the complexity of the video goes up and down, as this is a Constant Bitrate (CBR) encode. Note the relatively low QPs near the end of the file, where the easy credits scroll comes in.
But still, the modern VC-1 implementation (in red) with all of the above is dramatically better. While the old encoder (in blue) spikes all the way up to the maximum QP of 31, the new one is typically several QP lower, and maxes out at a QP of 20 instead.
 
That said, man, my Excel-fu sure has declined over the years. Hard to believe I used to teach classes on making good-looking Excel charts back in the early 90's. Anyway, just remember that lower is better, and red is our current stuff.</itunes:summary><link>http://on10.net/blogs/benwagg/What-a-difference-a-half-decade-makes-Live-VC-1-today-and-at-launch/</link><pubDate>Thu, 05 Jun 2008 02:11:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/benwagg/What-a-difference-a-half-decade-makes-Live-VC-1-today-and-at-launch/</guid><evnet:views>1332</evnet:views><evnet:viewtrackingurl>http://on10.net/22587/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;A recent conversation over at the &lt;a href="http://streamingmedia.com/discussion.asp"&gt;Streaming Media Advanced&lt;/a&gt; list sparked a rant from me about the importance of comparing implementations of codecs, not just codecs.&lt;/p&gt;
&lt;p&gt;To that end, I thought I'd do a demo to show how much improvement there's been in Windows Media since the launch of Windows Media 9 Series back in 2003.&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/5ed7e244-d807-461a-b408-fa4c84a73f37/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/e8e19881-80f0-4f79-8e24-199075f582a1/" height="64" width="85" /><dc:creator>benwaggoner</dc:creator><itunes:author>benwaggoner</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/benwagg/What-a-difference-a-half-decade-makes-Live-VC-1-today-and-at-launch/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22587/Trackback.aspx</trackback:ping><category>Expression Encoder</category><category>Live</category><category>silverlight</category><category>VC-1</category><category>Windows Media</category></item><item><title>Silverlight 2 June Webcast Series</title><description>&lt;img src="http://on10.net/Link/b6a064ba-ad91-468d-83cf-b40ddd794060/" border="0" /&gt;&lt;p&gt;
				&lt;a href="http://blogs.msdn.com/lindsay/default.aspx"&gt;Lindsay Rutter&lt;/a&gt; is going to be doing a series of webcasts on Silverlight 2 in June, starting on June 16th. The topics will include learning about deep zoom, learning the WPF UI framework, learning about adaptive streaming, and more. In total, there will be 6 webcasts in all. To register for any of these free webcasts, just click on its title in the list below below:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032380304&amp;Culture=en-US"&gt;&lt;strong&gt;Look What You Can Do with Silverlight 2 (Part 1 of 6): Overview of Silverlight 2 and the WPF UI Framework&lt;/strong&gt;&lt;/a&gt; &lt;br /&gt;
    &lt;strong&gt;June 16th, 2008 1pm EST&lt;/strong&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032380308&amp;Culture=en-US"&gt;&lt;strong&gt;Look What You Can Do with Silverlight 2 (Part 2 of 6): WPF UI Framework Continued &lt;br /&gt;
    &lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;June 18th, 2008 2pm EST&lt;/strong&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032380311&amp;Culture=en-US"&gt;&lt;strong&gt;Look What You Can Do with Silverlight 2 (Part 3 of 6): Introducing Deep Zoom &lt;br /&gt;
    &lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;June 20th, 2008 1pm EST&lt;/strong&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032380314&amp;Culture=en-US"&gt;&lt;strong&gt;Look What You Can Do with Silverlight 2 (Part 4 of 6): Web Services Support&lt;/strong&gt;&lt;/a&gt; &lt;br /&gt;
    &lt;strong&gt;June 23rd, 2008 1pm EST&lt;/strong&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032380319&amp;Culture=en-US"&gt;&lt;strong&gt;Look What You Can Do with Silverlight 2 (Part 5 of 6): Testing Framework &lt;br /&gt;
    &lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;June 25th, 2008 1pm EST&lt;/strong&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032380321&amp;Culture=en-US"&gt;&lt;strong&gt;Look What You Can Do with Silverlight 2 (Part 6 of 6): Adaptive Streaming&lt;/strong&gt;&lt;/a&gt; &lt;br /&gt;
    &lt;strong&gt;June 27th, 2008 1pm EST&lt;/strong&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;h6&gt; &lt;/h6&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;(via &lt;a href="http://brianjo.spaces.live.com/Blog/cns!57C723EC58B8F3A3!3300.entry?wa=wsignin1.0"&gt;BufferOverrun&lt;/a&gt;)&lt;/em&gt;&lt;/p&gt;&lt;img src="http://on10.net/22557/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Silverlight-2-June-Webcast/</comments><itunes:summary>
				Lindsay Rutter is going to be doing a series of webcasts on Silverlight 2 in June, starting on June 16th. The topics will include learning about deep zoom, learning the WPF UI framework, learning about adaptive streaming, and more. In total, there will be 6 webcasts in all. To register for any of these free webcasts, just click on its title in the list below below:

    Look What You Can Do with Silverlight 2 (Part 1 of 6): Overview of Silverlight 2 and the WPF UI Framework 
    June 16th, 2008 1pm EST 
    Look What You Can Do with Silverlight 2 (Part 2 of 6): WPF UI Framework Continued 
    June 18th, 2008 2pm EST 
    Look What You Can Do with Silverlight 2 (Part 3 of 6): Introducing Deep Zoom 
    June 20th, 2008 1pm EST 
    Look What You Can Do with Silverlight 2 (Part 4 of 6): Web Services Support 
    June 23rd, 2008 1pm EST 
    Look What You Can Do with Silverlight 2 (Part 5 of 6): Testing Framework 
    June 25th, 2008 1pm EST 
    Look What You Can Do with Silverlight 2 (Part 6 of 6): Adaptive Streaming 
    June 27th, 2008 1pm EST 


 

(via BufferOverrun)</itunes:summary><link>http://on10.net/blogs/sarahintampa/Silverlight-2-June-Webcast/</link><pubDate>Tue, 03 Jun 2008 08:36:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/Silverlight-2-June-Webcast/</guid><evnet:views>6193</evnet:views><evnet:viewtrackingurl>http://on10.net/22557/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://blogs.msdn.com/lindsay/default.aspx"&gt;Lindsay Rutter&lt;/a&gt; is going to be doing a series of webcasts on Silverlight 2 in June, starting on June 16th. The topics will include learning about deep zoom, learning the WPF UI framework, learning about adaptive streaming, and more. In total, there will be 6 webcasts in all. To register for any of these free webcasts, just click on its title in the list below below...</evnet:previewtext><media:thumbnail url="http://on10.net/Link/25ba12d5-cf9a-4b01-be31-b4293936958e/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/b6a064ba-ad91-468d-83cf-b40ddd794060/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Silverlight-2-June-Webcast/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22557/Trackback.aspx</trackback:ping><category>developers</category><category>education</category><category>learning</category><category>silverlight</category><category>Training</category><category>webcasts</category></item><item><title>Enterprise Deployment resources for Silverlight</title><description>Most of the examples here for Silverlight media have been focused on consumer content, and that's been the bulk of our broader marketing story so far. But we are Microsoft, and so enterprise is a huge portion of our bread and butter, and we want to see Silverlight be as successful inside enterprises as it's becoming in the consumer world.&lt;br /&gt;
&lt;br /&gt;
Silverlight has a lot to offer the enterprise. Among the usual Silverlight scenarios, we've seen growing interest in using Silverlight for doing corporate training, since it offers such rich mechanisms to mix video and audio with quizzes and other content.&lt;br /&gt;
&lt;br /&gt;
I've had a bunch of questions about how we're going to support Silverlight deployment in the enterprise. My colleague &lt;a href="http://blogs.msdn.com/tims"&gt;Tim Sneath &lt;/a&gt;has had a couple of great blog posts I want to crib from. In particular, don't miss the link to the &lt;a href="http://download.microsoft.com/download/7/8/d/78da8ec9-8801-42e5-89e5-3809386f1316/Silverlight%20Deployment%20Guide.doc"&gt;Silverlight Enterprise Deployment Guide&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote dir="ltr"&gt;
&lt;h2&gt;&lt;a href="http://blogs.msdn.com/tims/archive/2007/09/28/deploying-silverlight-in-the-enterprise.aspx"&gt;Deploying Silverlight in the Enterprise&lt;/a&gt;&lt;/h2&gt;
&lt;p class="postcontent" dir="ltr"&gt;As more and more Silverlight sites become available, enterprise administrators are starting to ask for guidance on how Silverlight should be deployed in a corporate environment. Obviously, at one level it's as straightforward as executing the installer, but there are typically a whole ton of questions that need answering: &lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;What files and registry keys does Silverlight install? &lt;/li&gt;
    &lt;li&gt;Will Silverlight break any existing applications? &lt;/li&gt;
    &lt;li&gt;What are the command-line switches to configure installation? &lt;/li&gt;
    &lt;li&gt;How do I deploy Silverlight through SMS or System Center? &lt;/li&gt;
    &lt;li&gt;How is Silverlight serviced and updated? &lt;/li&gt;
    &lt;li&gt;How do you configure Silverlight settings via Group Policy? &lt;/li&gt;
&lt;/ul&gt;
&lt;p dir="ltr"&gt;Fortunately, one of my colleagues, &lt;a href="http://blogs.technet.com/extreme/default.aspx"&gt;David Tesar&lt;/a&gt; has kindly come to the rescue and written a very comprehensive white paper that answers all these questions plus many more. The &lt;a href="http://download.microsoft.com/download/7/8/d/78da8ec9-8801-42e5-89e5-3809386f1316/Silverlight%20Deployment%20Guide.doc"&gt;Silverlight Enterprise Deployment Guide&lt;/a&gt; is available for download now. We gave the white paper a trial run ourselves when Microsoft IT used SMS to deploy Silverlight internally. Download it and send it to your systems administrator today - it's worth their time to read.&lt;/p&gt;
&lt;a href="http://blogs.msdn.com/tims/archive/2008/01/22/making-silverlight-easier-for-systems-administrators-to-install.aspx"&gt;&lt;blockquote dir="ltr"&gt;
&lt;h2&gt;Making Silverlight Easier for Systems Administrators to Install&lt;/h2&gt;
&lt;/blockquote&gt;&lt;/a&gt;&lt;/blockquote&gt;&lt;blockquote dir="ltr"&gt;
&lt;p class="postcontent"&gt;...we've made a few changes to the installation process to enable systems administrators to deploy Silverlight into enterprise environments more easily.&lt;br /&gt;
...Silverlight is available as an optional update for Windows XP and Windows Server 2003 via the &lt;a href="http://technet.microsoft.com/en-us/wsus/default.aspx"&gt;Windows Server Update Services&lt;/a&gt; tool (and, inevitably, &lt;a href="http://update.microsoft.com/"&gt;Microsoft Update&lt;/a&gt;, since WSUS relies on Microsoft Update as its source for updates).&lt;/p&gt;
&lt;p class="postcontent"&gt;Many customers have requested help with deploying Silverlight internally, and this change will hopefully be welcomed by enterprises who want to distribute Silverlight within their organizations using their established management tools. By adding it as an optional update, enterprises can control the roll-out of Silverlight within their organizations and schedule its installation as a background task so that the perceptible impact is minimal, and ensure that end-users can view Silverlight content without requiring administrative rights to install the plug-in.&lt;/p&gt;
&lt;p class="postcontent"&gt;I'm really glad this is now available: the need for administrator rights to install a web plug-in is not unique to Silverlight, of course, but it's been raised a number of times as a potential blocker to enterprise adoption. Having this available will solve that problem and make it far easier for enterprise administrators to control deployment of Silverlight to their users.&lt;/p&gt;
&lt;/blockquote&gt;&lt;img src="http://on10.net/22560/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/benwagg/Enterprise-Deployment-resources-for-Silverlight/</comments><itunes:summary>Most of the examples here for Silverlight media have been focused on consumer content, and that's been the bulk of our broader marketing story so far. But we are Microsoft, and so enterprise is a huge portion of our bread and butter, and we want to see Silverlight be as successful inside enterprises as it's becoming in the consumer world.

Silverlight has a lot to offer the enterprise. Among the usual Silverlight scenarios, we've seen growing interest in using Silverlight for doing corporate training, since it offers such rich mechanisms to mix video and audio with quizzes and other content.

I've had a bunch of questions about how we're going to support Silverlight deployment in the enterprise. My colleague Tim Sneath has had a couple of great blog posts I want to crib from. In particular, don't miss the link to the Silverlight Enterprise Deployment Guide.


Deploying Silverlight in the Enterprise
As more and more Silverlight sites become available, enterprise administrators are starting to ask for guidance on how Silverlight should be deployed in a corporate environment. Obviously, at one level it's as straightforward as executing the installer, but there are typically a whole ton of questions that need answering: 

    What files and registry keys does Silverlight install? 
    Will Silverlight break any existing applications? 
    What are the command-line switches to configure installation? 
    How do I deploy Silverlight through SMS or System Center? 
    How is Silverlight serviced and updated? 
    How do you configure Silverlight settings via Group Policy? 

Fortunately, one of my colleagues, David Tesar has kindly come to the rescue and written a very comprehensive white paper that answers all these questions plus many more. The Silverlight Enterprise Deployment Guide is available for download now. We gave the white paper a trial run ourselves when Microsoft IT used SMS to deploy Silverlight internally. Download it and send it to your systems administrator today - it's worth their time to read.

Making Silverlight Easier for Systems Administrators to Install

...we've made a few changes to the installation process to enable systems administrators to deploy Silverlight into enterprise environments more easily.
...Silverlight is available as an optional update for Windows XP and Windows Server 2003 via the Windows Server Update Services tool (and, inevitably, Microsoft Update, since WSUS relies on Microsoft Update as its source for updates).
Many customers have requested help with deploying Silverlight internally, and this change will hopefully be welcomed by enterprises who want to distribute Silverlight within their organizations using their established management tools. By adding it as an optional update, enterprises can control the roll-out of Silverlight within their organizations and schedule its installation as a background task so that the perceptible impact is minimal, and ensure that end-users can view Silverlight content without requiring administrative rights to install the plug-in.
I'm really glad this is now available: the need for administrator rights to install a web plug-in is not unique to Silverlight, of course, but it's been raised a number of times as a potential blocker to enterprise adoption. Having this available will solve that problem and make it far easier for enterprise administrators to control deployment of Silverlight to their users.
</itunes:summary><link>http://on10.net/blogs/benwagg/Enterprise-Deployment-resources-for-Silverlight/</link><pubDate>Mon, 02 Jun 2008 16:58:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/benwagg/Enterprise-Deployment-resources-for-Silverlight/</guid><evnet:views>942</evnet:views><evnet:viewtrackingurl>http://on10.net/22560/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Most of the examples here for Silverlight media have been focused on consumer content, and that's been the bulk of our broader marketing story so far. But we are Microsoft, and so enterprise is a huge portion of our bread and butter, and we want to see Silverlight be as successful inside enterprises as it's becoming in the consumer world.&lt;br /&gt;</evnet:previewtext><dc:creator>benwaggoner</dc:creator><itunes:author>benwaggoner</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/benwagg/Enterprise-Deployment-resources-for-Silverlight/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22560/Trackback.aspx</trackback:ping><category>deployment</category><category>Enterprise</category><category>silverlight</category></item><item><title>Silverlight Training Videos</title><description>&lt;img src="http://on10.net/Link/8a83b80a-4776-4e93-90e8-42ec4b5e2f38/" border="0" /&gt;Thanks to Tim Sneath's blog, I stumbled upon a resource that is sure to please anyone interested in developing in Silverlight and wanting to learn more. The website, created by &lt;a href="http://mtaulty.com/communityserver/blogs/mike_taultys_blog/default.aspx"&gt;Mike Taulty&lt;/a&gt; and &lt;a href="http://blogs.msdn.com/mikeormond/"&gt;Mike Ormond&lt;/a&gt;, is &lt;a href="http://www.silverlightscreencasts.com"&gt;http://www.silverlightscreencasts.com&lt;/a&gt; and there you will find 50 free videos that cover all things Silverlight from layout and controls to data binding and styling, and much more. There are even some great tips and tricks that go beyond what you'll find in the documentation. Of course, you'll need Silverlight 2 to view these, so &lt;a href="http://www.microsoft.com/silverlight/"&gt;load it up&lt;/a&gt; and then &lt;a href="http://www.silverlightscreencasts.com/"&gt;check it out&lt;/a&gt;!&lt;img src="http://on10.net/22471/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Silverlight-Training-Videos/</comments><itunes:summary>Thanks to Tim Sneath's blog, I stumbled upon a resource that is sure to please anyone interested in developing in Silverlight and wanting to learn more. The website, created by Mike Taulty and Mike Ormond, is http://www.silverlightscreencasts.com and there you will find 50 free videos that cover all things Silverlight from layout and controls to data binding and styling, and much more. There are even some great tips and tricks that go beyond what you'll find in the documentation. Of course, you'll need Silverlight 2 to view these, so load it up and then check it out!</itunes:summary><link>http://on10.net/blogs/sarahintampa/Silverlight-Training-Videos/</link><pubDate>Sun, 25 May 2008 16:59:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/Silverlight-Training-Videos/</guid><evnet:views>6269</evnet:views><evnet:viewtrackingurl>http://on10.net/22471/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks to Tim Sneath's blog, I stumbled upon a resource that is sure to please anyone interested in developing in Silverlight and wanting to learn more. The website, created by Mike Taulty and Mike Ormond, is http://www.silverlightscreencasts.com and there you will find 50 free videos that cover all&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/f943f7d0-5f75-410d-bef2-eb4837363272/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/8a83b80a-4776-4e93-90e8-42ec4b5e2f38/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>3</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Silverlight-Training-Videos/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22471/Trackback.aspx</trackback:ping><category>developers</category><category>silverlight</category><category>video</category></item><item><title>MSN Toolbar, Now with Silverlight Goodness</title><description>&lt;img src="http://on10.net/Link/696daf91-4501-4840-badb-26cb952a8f66/" border="0" /&gt;The new MSN Toolbar is out, and it now has a new crunchy Silverlight center. Features include starting a search from anywher