<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for XNA Game Studio 3.0 Arrives (sarahintampa on Channel 10)</title><atom:link rel="self" type="application/rss+xml" href="http://on10.net/blogs/sarahintampa/xna-game-studio-30-arrives/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Comment Feed for XNA Game Studio 3.0 Arrives (sarahintampa on Channel 10)</title><link>http://on10.net/blogs/sarahintampa/XNA-Game-Studio-30-Arrives/</link></image><description>XNA Game Studio 3.0 Arrives</description><link>http://on10.net/blogs/sarahintampa/XNA-Game-Studio-30-Arrives/</link><language>en-us</language><pubDate>Thu, 12 Mar 2009 04:36:27 GMT</pubDate><lastBuildDate>Thu, 12 Mar 2009 04:36:27 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3537.43117, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: XNA Game Studio 3.0 Arrives</title><description>Microsoft XNA ('X' Cross section of powerful software tools and technologies for Windows and XBox 360; 'N' Next-Gen; 'A' Architecture. 'XNA' is not a typical acronym) is a set of tools with a managed runtime environment provided by Microsoft that facilitates computer game development and management. XNA attempts to free game designers from writing "repetitive boilerplate code" and bring different aspects of game production into a single system. The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December of 2007, followed by XNA Game Studio 3.0 on October 30, 2008. &lt;a href="http://personalmoneystore.com/moneyblog/2009/03/04/acorn-homeowners-lawbreaking/"&gt;ACORN&lt;/a&gt; isn’t making itself a whole lot of friends.&amp;nbsp; ACORN, a prime sponsor of the Community Reinvestment Act, which has been surmised as one of the components of the subprime mortgage debacle, has been urging home owners facing foreclosure to refuse to leave, and force government intervention, rather than have the borrowers be their own home savers.&amp;nbsp; The Self-Help Credit Union is a related company, and they have a default rate that is several times higher than other banks, and they are one of the lenders lending to the very people ACORN has been trying to supposedly help….into bankruptcy.</description><comments></comments><link>http://on10.net/blogs/sarahintampa/XNA-Game-Studio-30-Arrives/?CommentID=25327</link><pubDate>Thu, 12 Mar 2009 04:36:28 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/XNA-Game-Studio-30-Arrives/?CommentID=25327</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/25327/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Microsoft XNA ('X' Cross section of powerful software tools and technologies for Windows and XBox 360; 'N' Next-Gen; 'A' Architecture. 'XNA' is not a typical acronym) is a set of tools with a managed runtime environment provided by Microsoft that facilitates computer game development and management.&amp;#8230;</evnet:previewtext><dc:creator>ChaimS</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/25327/Trackback.aspx</trackback:ping></item><item><title>Re: XNA Game Studio 3.0 Arrives</title><description>A 48 hour, community-only approval process?&amp;nbsp;I haven't really been keeping up to date with the news so maybe this has been worked out already, but peer review != QA. Just because these games cost less than a coffee doesn't mean it's OK to approve a title without grinding it into the ground first to find the bugs. &lt;br /&gt;&lt;br /&gt;Even if the community organized their own reliable QA process, 48 hours isn't enough time. You can't identify, fix, and resubmit&amp;nbsp;everything in two days.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Signed,&lt;br /&gt;A guy who spent most of&amp;nbsp;the last&amp;nbsp;decade getting paid to program games.</description><comments></comments><link>http://on10.net/blogs/sarahintampa/XNA-Game-Studio-30-Arrives/?CommentID=23944</link><pubDate>Tue, 04 Nov 2008 18:51:47 GMT</pubDate><guid isPermaLink="false">http://on10.net/blogs/sarahintampa/XNA-Game-Studio-30-Arrives/?CommentID=23944</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/23944/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>A 48 hour, community-only approval process?&amp;nbsp;I haven't really been keeping up to date with the news so maybe this has been worked out already, but peer review != QA. Just because these games cost less than a coffee doesn't mean it's OK to approve a title without grinding it into the ground first&amp;#8230;</evnet:previewtext><dc:creator>ispeedonthe405</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/23944/Trackback.aspx</trackback:ping></item></channel></rss>