<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for GDC 2007 - Chris Satchell XNA Interview (nic on Channel 10)</title><atom:link rel="self" type="application/rss+xml" href="http://on10.net/blogs/nic/gdc-2007-chris-satchell-xna-interview/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Comment Feed for GDC 2007 - Chris Satchell XNA Interview (nic on Channel 10)</title><link>http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/</link></image><description>GDC 2007 - Chris Satchell XNA Interview</description><link>http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/</link><language>en-us</language><pubDate>Thu, 05 Apr 2007 18:03:56 GMT</pubDate><lastBuildDate>Thu, 05 Apr 2007 18:03:56 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3143.743, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: GDC 2007 - Chris Satchell XNA Interview</title><description>Did you even listen to the interview?!? Did you watch the other video?</description><comments></comments><link>http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/?CommentID=17141</link><pubDate>Thu, 05 Apr 2007 18:02:32 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/?CommentID=17141</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/17141/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Did you even listen to the interview?!? Did you watch the other video?</evnet:previewtext><dc:creator>Machaira</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/17141/Trackback.aspx</trackback:ping></item><item><title>Re:</title><description>&lt;p&gt;LZIM: The only costs associated with XNA as an enthusiast&amp;nbsp;are if you want to develop on the Xbox 360. Obviously you need an Xbox 360 console but also a&amp;nbsp;subscription to the XNA&amp;nbsp;Creators Club. &lt;/p&gt;
&lt;p&gt;If you don't want to develop for Xbox 360 then&amp;nbsp;there are absolutely no costs involved as all the tools are free. &lt;/p&gt;
&lt;p&gt;The services proposed for sharing XNA&amp;nbsp;game code and executables&amp;nbsp;will also be&amp;nbsp;free. As you've said;&amp;nbsp;youtube is free and therefore any service modelling itself on that principal should also be free. XNA is no exception.&lt;/p&gt;
&lt;p&gt;Perhaps you misheard something in the interview?&lt;/p&gt;</description><comments></comments><link>http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/?CommentID=17106</link><pubDate>Tue, 03 Apr 2007 23:36:23 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/?CommentID=17106</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/17106/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>LZIM: The only costs associated with XNA as an enthusiast&amp;nbsp;are if you want to develop on the Xbox 360. Obviously you need an Xbox 360 console but also a&amp;nbsp;subscription to the XNA&amp;nbsp;Creators Club. 
If you don't want to develop for Xbox 360 then&amp;nbsp;there are absolutely no costs involved&amp;#8230;</evnet:previewtext><dc:creator>Nic</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/17106/Trackback.aspx</trackback:ping></item><item><title>Re: GDC 2007 - Chris Satchell XNA Interview</title><description>&lt;p&gt;YouTube of gaming?&lt;/p&gt;
&lt;p&gt;Are you serious?&lt;/p&gt;
&lt;p&gt;People don't PAY for YouTube.&lt;/p&gt;
&lt;p&gt;People SHARE content, tools, ideas, concepts.. they can help each other. &lt;/p&gt;
&lt;p&gt;XNA will never take&amp;nbsp;off outside of the indie developer niche. The public will never buy into XNA.&amp;nbsp;There will never be enough people involved in XNA for it to reach that same kind of&amp;nbsp;mass as YouTube.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Give them free tools, Give them a free platform, Give them free content to work with. Sell the best content back to the community and make money, I think Jaffe might be on to that kind of idea, and by extension Sony. &lt;/p&gt;</description><comments></comments><link>http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/?CommentID=17079</link><pubDate>Mon, 02 Apr 2007 16:25:14 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/nic/GDC-2007-Chris-Satchell-XNA-Interview/?CommentID=17079</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/17079/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>YouTube of gaming?
Are you serious?
People don't PAY for YouTube.
People SHARE content, tools, ideas, concepts.. they can help each other. 
XNA will never take&amp;nbsp;off outside of the indie developer niche. The public will never buy into XNA.&amp;nbsp;There will never be enough people involved in&amp;#8230;</evnet:previewtext><dc:creator>LZIM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/17079/Trackback.aspx</trackback:ping></item></channel></rss>