Posted By: Laura Foy | Jul 6th, 2007 @ 12:36 PM
You've all played these web browser "twitch" games before when you should be actually working- but wait! Well Zero Gravity is different. Zero Gravity isn't flashed based, it runs on Silverlight. I spoke with the guys from Terralever who set out to prove that Silverlight is certainly a worthy platform for this type of game and talked about some of the difficulties and successes involved in the games development. So, how do you play? Well you put your thinking cap on, try to get Lt. Bennett home via his spaceship and watch this clip for the details.
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Are they hard to make? (games with Silverlight? would they be hard to port to XBLA?)

The game looks awesome. I played something like that before, and it was neat. But...

I still don't get what makes Silverlight better than Flash. Exactly how is it better or will be better? Could someone explain? And is it better than Adobe's new Apollo? I wish someone would explain it to me.

Silverlight uses MANAGED CODE.

That means you can use .Net languages -- particularly C# -- to dev with. (You can also use JavaScript, which many do, but your source code is visible to anyone using your application.) And with C#, you get a COMPILED application which (usually) runs much faster than a scripted language like ActionScript.

Also, Silverlight uses XAML, an XML-based language that allows designers and developers to work independently. Your designer can worry about how the application looks while the developer can worry about how it works. This is an essential aspect of the .Net paradigm.