Posted By: Sampy | Oct 11th @ 9:08 AM
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One of the first panels I attended was the Diablo III Class Design talk featuring Jay Wilson and other members of the D3 team. We had just witnessed the unveiling of the brand spankin' new Wizard class so this panel promised to give us a sneak peak behind the newest defender of Sanctuary as well as other behind the scenes information. They talked about the skill system and how animations and graphics feed back into making a class shine.

Check it out!
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Posted By: Max Zuckerman | Oct 10th @ 4:32 PM
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I’ve been sitting on this one for a little bit until closer to launch… that’s right, it’s almost Guitar Hero: World Tour time (October 26th to be exact).

“But Max, I already have Rock Band… what’s the big deal with this?!?”  I don’t know which one is better yet, but based on what Brandon told me about the track editor where you can make your own instrument tracks for your own songs and share them online, this might be the killer “must have” feature of the video-console-rockin’-out-style-games.  I also really liked the symbol additions to the drums, the pressure sensitivity, and not mentioned is the ability to use the drum header to plug in a real electronic drum set to rock out in some real style………… ohhh man I must do that!

So here’s the question ladies and lads:  are the new features of Guitar Hero: World Tour compelling enough to get you Rock Band owners to buy another set, or did you all just wait for this game anyway??

Posted By: Sampy | Oct 10th @ 11:54 AM
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Hey all you PC gamers out there, didn't get tickets to BlizzCon? Don't have DirectTV Pay Per View? Don't worry! Dan and I are on the case!

We're here right now in the BlizzCon convention hall recording and blogging the even just for you (well, and Channel 9 too). We just witnessed the opening ceremonies with Blizzard's Mike Mordheim kicking things off. He showed off the Wrath of the Lich King opening cinematic on the big screen as well as revealed the third Diablo III playable class: the Wizard!

We'll be taking lots of video and pictures of panels and fans and pushing them up as soon as we can tear ourselves away from the action. Stay tuned!
Posted By: Sarah Perez | Oct 9th @ 1:28 PM
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At the Tokyo Game Show, a new release of an Xbox 360 exclusive, Halo 3 Recon, was announced. The Recon game is a standalone expansion that extends “Halo 3” with several hours of a new campaign and multiplayer gameplay. Although Recon is being released after Halo 3, it’s really a prequel that predates the events in Halo 3 while giving you a look at the Halo universe through the eyes of a new hero, a special forces ODST (Obital Drop Shock Tropper).[Click to read the full post ]
Posted By: Sarah Perez | Oct 9th @ 1:28 PM
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You’ve probably heard about the new Xbox Experience, the major user interface makeover that’s coming to the Xbox 360. But now we have a firm date as to when: November 19th. if you haven’t been paying close attention to the news, here’s what you can expect when the new UI goes live:[Click to read the full post ]
Posted By: Sarah Perez | Oct 9th @ 1:27 PM
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A new project from Office Labs has just been unveiled: Touchless, a multitouch software app and SDK that lets you create and experience multi-touch applications of your own...with no need for expensive hardware or software. The way it does that is with the use of a standard computer webcam and colored markers that are defined by the user. These “markers” can be anything you want – just so long as you can hold them in your hands. Or, heck, the markers can even be your fingers themselves.

Sound familiar? Probably because it’s very much like Cam-Trax, which I mentioned earlier this year.  The difference is that unlike Cam-Trax, with Touchless there is an open source application and SDK available, which anyone can see, use, and contribute to. (Video after the jump)

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Posted By: Sarah Perez | Oct 9th @ 10:45 AM
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The amazing WorldWide Telescope got a lot of hype pre-launch but you haven’t heard much about in recent days. Although now the WWT is being used by a number of astronomers, scientists, students, and space enthusiasts across the globe, the Microsoft Virtual Earth team decided to give it a little more exposure to the general public. To do so, they’re going to include a little WWT in Virtual Earth. According to Chris Pendleton, the Virtual Earth data centers host all of the data for WWT and the Earth in WWT is actually made of Virtual Earth tiles. So, in latest release of the Virtual Earth 3D control, the Virtual Earth team has now included the accurate placement of stars in space. Cool - now we have Earth and Sky in VE!

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Posted By: Sarah Perez | Oct 8th @ 6:16 PM
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In case you hadn’t heard, Live Search has just now been integrated into one of the biggest social networks in the world: Facebook. As Facebook announced on their blog, this is the “first step in giving you the ability to find content from across the web while using Facebook.” What this means is that when you’re doing a search on Facebook, you’ll now see the option to “Search Facebook” or “Search the Web.” This a big deal for those of you who live your entire lives on Facebook – now you can find the additional information you need without having to leave the site. One thing you may have noticed, as those over at VentureBeat did, the Facebook-flavored Live Search results appear somewhat different than the same query performed on www.live.com. According to a statement from Facebook, that’s because Facebook removes sponsored results (those results which people have paid for) in addition to using a few different filters, according to the company.

What’s really exciting, though, is that this is only the first step involving the integration of Live Search and Facebook, according to Agnus Norton, Senior Director, Live Search Product Management: “As we evaluate user feedback and results we'll explore additional ways to integrate Live Search more deeply into the Facebook experience.”

What do you think of the Live Search integration? You can communicate to the team directly on, where else? – their Facebook page.

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Posted By: Sarah Perez | Oct 8th @ 9:52 AM
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If you love Deepzoomable stuff as much as I do, you'll love this. The latest example of Silverlight’s cool DeepZoom technology can be found in action here on a poster created to “capture the organized chaos that is website design and development.” (Well, at least that’s what it does according to Shane Morris, a Microsoft User Experience Evangelist.) There’s really nothing much to the site, awebsitenameddesire.com, itself beyond some links to various web design-related conferences. It's the poster that is the main focal point. But still, wow - what a riot! It’s definitely one of those things you can explore forever, finding funny little details along the way. For example, look for the monkey on the rooftop, or, as Shane points out, the hilarious body language between the Graphic Designer, the Information Architect, and the Interaction Designer. If you want a copy of the poster for yourself, follow the user sitenameddesire on Twitter and stay tuned for an update.
Posted By: Sarah Perez | Oct 8th @ 9:50 AM
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In the new version of Internet Explorer, IE8 (still in beta), there’s a new feature called “accelerators.” With accelerators, you can get easy access to online services like email, search, maps, eBay, Encarta, facebook, Digg, StumbleUpon, and so much more all from the web page you’re on – no need to open another tab or window and navigate elsewhere. Now, in addition to the accelerators currently available from the IE8 accelerator gallery, other developers are creating their own accelerators and posting them to their blogs.

One new accelerator that I recently came across is the Zune accelerator created by Sean Alexander. This particular accelerator lets you look up music-related info like Artist or Song info in the Zune Marketplace, all from the right-click menu. He mentions there are other accelerators that do similar things, but they are broken out to look up Artist separately from Song; this one combines both into one. Nice! To install Sean’s Zune accelerator click here.

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